Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

50 lines
1.3 KiB
C++

// hackmw4.h : main header file for the HACKMW4 application
//
#if !defined(AFX_HACKMW4_H__8396C3B4_EB60_44D9_B7B7_0F032BDF4D37__INCLUDED_)
#define AFX_HACKMW4_H__8396C3B4_EB60_44D9_B7B7_0F032BDF4D37__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CHackmw4App:
// See hackmw4.cpp for the implementation of this class
//
class CHackmw4App : public CWinApp
{
public:
CHackmw4App();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CHackmw4App)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CHackmw4App)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_HACKMW4_H__8396C3B4_EB60_44D9_B7B7_0F032BDF4D37__INCLUDED_)