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Complete disaster-recovery snapshot: engine/game source, game data assets,
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2026-06-24 21:28:16 -05:00

50 lines
1.3 KiB
C++

// mapquery.h : main header file for the MAPQUERY application
//
#if !defined(AFX_MAPQUERY_H__05DC9880_608F_4392_BEB3_8E78F0782095__INCLUDED_)
#define AFX_MAPQUERY_H__05DC9880_608F_4392_BEB3_8E78F0782095__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CMapqueryApp:
// See mapquery.cpp for the implementation of this class
//
class CMapqueryApp : public CWinApp
{
public:
CMapqueryApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMapqueryApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CMapqueryApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MAPQUERY_H__05DC9880_608F_4392_BEB3_8E78F0782095__INCLUDED_)