Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
16 lines
606 B
Batchfile
16 lines
606 B
Batchfile
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\winnt\system32\regsvr32.exe Assets\Binaries\ZnMatch.dll
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\windows\system32\regsvr32.exe Assets\Binaries\ZnMatch.dll
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\windows\system\regsvr32.exe Assets\Binaries\ZnMatch.dll
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%windir%\system\regsvr32.exe Assets\Binaries\ZnMatch.dll
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%SystemRoot%\system32\regsvr32.exe Assets\Binaries\ZnMatch.dll
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\winnt\system32\regsvr32.exe Assets\Binaries\ZoneNet.dll
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\windows\system32\regsvr32.exe Assets\Binaries\ZoneNet.dll
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\windows\system\regsvr32.exe Assets\Binaries\ZoneNet.dll
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%windir%\system\regsvr32.exe Assets\Binaries\ZoneNet.dll
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%SystemRoot%\system32\regsvr32.exe Assets\Binaries\ZoneNet.dll
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