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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

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fsm StockKingOfTheHill : integer;
const
#include_ <content\ABLScripts\mwconst.abi>
type
#include_ <content\ABLScripts\mwtype.abi>
var
static ObjectID hill_drop_zone;
static integer hill_radius;
function init;
code
hill_drop_zone = edr_hill;
hill_radius = 100;
SetupScoring_KOTH(hill_drop_zone,hill_radius);
TeamSetNav(0,ena_The_Hill);
endfunction;
state startState;
code
revealnavpoint(ena_The_Hill);
endstate;
state deadState;
code
endstate;
endfsm.