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Complete disaster-recovery snapshot: engine/game source, game data assets,
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fsm StockTeamKingOfTheHill : integer;
const
#include_ <content\ABLScripts\mwconst.abi>
type
#include_ <content\ABLScripts\mwtype.abi>
var
static ObjectID hill_drop_zone;
static integer hill_radius;
function init;
code
hill_drop_zone = edr_hill;
hill_radius = 100;
SetupScoring_TKOTH(hill_drop_zone,hill_radius);
TeamSetNav(1,ena_The_Hill);
TeamSetNav(2,ena_The_Hill);
TeamSetNav(3,ena_The_Hill);
TeamSetNav(4,ena_The_Hill);
TeamSetNav(5,ena_The_Hill);
TeamSetNav(6,ena_The_Hill);
TeamSetNav(7,ena_The_Hill);
TeamSetNav(8,ena_The_Hill);
endfunction;
state startState;
code
revealnavpoint(ena_The_Hill);
revealnavpoint(ena_Team_1_Drop_Zone);
revealnavpoint(ena_Team_2_Drop_Zone);
revealnavpoint(ena_Team_3_Drop_Zone);
revealnavpoint(ena_Team_4_Drop_Zone);
revealnavpoint(ena_Team_5_Drop_Zone);
revealnavpoint(ena_Team_6_Drop_Zone);
revealnavpoint(ena_Team_7_Drop_Zone);
revealnavpoint(ena_Team_8_Drop_Zone);
endstate;
state deadState;
code
endstate;
endfsm.