Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
51 lines
1.0 KiB
Plaintext
51 lines
1.0 KiB
Plaintext
fsm StockTeamAbsoluteAttrition : integer;
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const
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#include_ <content\ABLScripts\mwconst.abi>
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type
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#include_ <content\ABLScripts\mwtype.abi>
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function init;
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code
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SetupScoring_TeamBattle;
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TeamSetNav(1,ena_Nav_Center);
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TeamSetNav(2,ena_Nav_Center);
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TeamSetNav(3,ena_Nav_Center);
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TeamSetNav(4,ena_Nav_Center);
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TeamSetNav(5,ena_Nav_Center);
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TeamSetNav(6,ena_Nav_Center);
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TeamSetNav(7,ena_Nav_Center);
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TeamSetNav(8,ena_Nav_Center);
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endfunction;
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state startState;
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code
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revealnavpoint(ena_Nav_Center);
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revealnavpoint(ena_Team_1_Drop_Zone);
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revealnavpoint(ena_Team_2_Drop_Zone);
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revealnavpoint(ena_Team_3_Drop_Zone);
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revealnavpoint(ena_Team_4_Drop_Zone);
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revealnavpoint(ena_Team_5_Drop_Zone);
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revealnavpoint(ena_Team_6_Drop_Zone);
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revealnavpoint(ena_Team_7_Drop_Zone);
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revealnavpoint(ena_Team_8_Drop_Zone);
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trans sitState;
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endstate;
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state sitState;
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code
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endstate;
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state deadState;
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code
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endstate;
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endfsm.
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