Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
22 lines
520 B
Plaintext
22 lines
520 B
Plaintext
!Include=Content\Defines\MissionLang.defines
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[GameData]
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Class=MechWarrior4::Building
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SolidOBB=barracks_SOLID.obb
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NameIndex=$(IDS_barracks)
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Collider=false
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CanBeShot=true
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CanBeWalkedOn=true
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//WalkThruFlag=AnythingCanWalkThru
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DestroyedEffectResource=Effects\BuildingExplosions\Generic_small\Generic_small.data
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DeathEntityResource=Buildings\Barracks_Destroyed\Barracks_Destroyed.data
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VertexLighting=yes
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FaceLighting=yes
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LookupLighting=no
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LightMapLighting=no
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[Renderers]
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VideoRenderer=barracks.video
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