Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
23 lines
638 B
Plaintext
23 lines
638 B
Plaintext
!Include=Content\ProjectSpecific.include
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//!Include=Content\Defines\MissionLang.defines
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[GameData]
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Class=Mechwarrior4::Turret
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SolidOBB=TalonT_SOLID.obb
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NameIndex=$(IDS_Talon)
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HierarchicalOBB=TalonT.obb
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Collider=false
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CanBeShot=true
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CanBeWalkedOn=true
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//WalkThruFlag=AnythingCanWalkThru
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DestroyedEffectResource=Effects\dropship_effects\talon_predestruction.data
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SecondaryDestroyedEffectResource=Effects\dropship_effects\talon_destruction.data
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//DeathEntityResource=Buildings\TalonT_Destroyed\TalonT_Destroyed.data
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VertexLighting=yes
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FaceLighting=yes
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LookupLighting=no
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LightMapLighting=no
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EyeSiteName=Site_EyePoint
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