Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
22 lines
570 B
Plaintext
22 lines
570 B
Plaintext
!Include=Content\ProjectSpecific.include
|
|
|
|
[GameData]
|
|
Class=MechWarrior4::Building
|
|
|
|
SolidOBB=Buildings\Fuel_Tanks\fuel_tanks_STATIONARY.obb
|
|
NameIndex=$(IDS_fuel_tanks)
|
|
Collider=false
|
|
CanBeShot=false
|
|
CanBeWalkedOn=true
|
|
WalkThruFlag=AnythingCanWalkThru
|
|
//DestroyedEffectResource=Effects\BuildingExplosions\Fuel_Tanks\Fuel_Tanks.data
|
|
//DeathEntityResource=Buildings\Fuel_Tanks_Destroyed\Fuel_Tanks_Destroyed.data
|
|
VertexLighting=yes
|
|
FaceLighting=yes
|
|
LookupLighting=no
|
|
LightMapLighting=no
|
|
|
|
[Renderers]
|
|
VideoRenderer=Buildings\Fuel_Tanks\Fuel_Tanks.video
|
|
|