Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
18 lines
293 B
Plaintext
18 lines
293 B
Plaintext
!TREE_ARMOR=1
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!ROCK_ARMOR=5
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!TINY_ARMOR=0.1
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!SMALL_ARMOR=9
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!MEDIUM_ARMOR=35
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!LARGE_ARMOR=35
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!HARD_ARMOR=50
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!URBAN_ARMOR=325
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!TURRET_ARMOR=25
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!TINY_INTERNAL=0.1
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!SMALL_INTERNAL=5
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!MEDIUM_INTERNAL=10
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!LARGE_INTERNAL=10
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!HARD_INTERNAL=20
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!URBAN_INTERNAL=175
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!TURRET_INTERNAL=10
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