Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
294 B
294 B
!TREE_ARMOR=1 !ROCK_ARMOR=5 !TINY_ARMOR=0.1 !SMALL_ARMOR=9 !MEDIUM_ARMOR=35 !LARGE_ARMOR=70 !HARD_ARMOR=100 !URBAN_ARMOR=650 !TURRET_ARMOR=50
!TINY_INTERNAL=0.1 !SMALL_INTERNAL=5 !MEDIUM_INTERNAL=10 !LARGE_INTERNAL=20 !HARD_INTERNAL=40 !URBAN_INTERNAL=350 !TURRET_INTERNAL=20