Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
29 lines
415 B
Plaintext
29 lines
415 B
Plaintext
//ArmRatioAngles
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!NORMAL_RATIO=40
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//TWIST SPEEDS
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!SNAIL_TSPEED=40
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!SLOW_TSPEED=50
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!NORMAL_TSPEED=60
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!QUICK_TSPEED=70
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!FAST_TSPEED=80
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!HYPER_TSPEED=90
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//PITCH SPEEDS
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!NORMAL_PSPEED=40
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//TWIST RADIUS
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!NARROW_TRADIUS=80
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!ACUTE_TRADIUS=90
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!NORMAL_TRADIUS=120
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!OBTUSE_TRADIUS=140
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!WIDE_TRADIUS=160
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!FULL_TRADIUS=360
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//PITCH RADIUS
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!NARROW_PRADIUS=30
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!NORMAL_PRADIUS=40
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!WIDE_PRADIUS=50
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