Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
16 lines
271 B
Plaintext
16 lines
271 B
Plaintext
!SHELL_ARMOR=0.1
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!TANK_ARMOR=2
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!TRUCK_ARMOR=0.5
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!HOVER_ARMOR=1
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!PLANE_ARMOR=0.5
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!BOAT_ARMOR=0.5
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!DROPSHIP_ARMOR=150
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!DESTROYER_ARMOR=150
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!TINY_INTERNAL=1
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!SMALL_INTERNAL=5
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!MEDIUM_INTERNAL=10
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!LARGE_INTERNAL=15
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!MASSIVE_INTERNAL=20
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!DROPSHIP_INTERNAL=150
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