Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
6 lines
86 B
Plaintext
6 lines
86 B
Plaintext
[Mesh_0]
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Type=ShapeComponent
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Geometry=LOD0\MarkerBlue.erf
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[Locator]
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Child=Mesh_0 |