Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
13 lines
276 B
Plaintext
13 lines
276 B
Plaintext
[SoundEffect]
|
|
Type=AudioFXComponent
|
|
Sample=Content\Audio\sfx_boat_enginerun.wav
|
|
MinRange=100.0
|
|
MaxRange=250.0
|
|
Loop=true
|
|
// leave out the Status line to let video control the life of the effect
|
|
SimulationShouldExecute=1
|
|
StartsRunning=true
|
|
DoesReceiveCommands=yes
|
|
|
|
|