Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
9 lines
145 B
Plaintext
9 lines
145 B
Plaintext
[GameData]
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Class=Adept::Effect
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StartsRunning=yes
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[Renderers]
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VideoRenderer=ClusterBombHit_hit.video
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AudioRenderer=ClusterBombHit.audio
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