Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
9 lines
190 B
Plaintext
9 lines
190 B
Plaintext
[SoundEffect]
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Type=AudioFXComponent
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Sample=Content\Audio\sfx_metalobject_collapselrg.wav
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MinRange=10.0
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MaxRange=500.0
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Status=AudioStatus
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SimulationShouldExecute=1
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StartsRunning=true
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