Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
13 lines
201 B
Plaintext
13 lines
201 B
Plaintext
[Effect]
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Type=gosFXComponent
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//gosFX=single_lightning_strike
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gosFx=1k_lightning
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SimulationMode=StaticWorldSpace
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SimulationShouldExecute=1
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Status=VideoStatus
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fog=no
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[Locator]
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Child=Effect
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