Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
18 lines
584 B
Plaintext
18 lines
584 B
Plaintext
[TestMission]
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Model=Missions\DesertMission\DesertMission.data
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Map=Maps\TestMap\TestMap.instance
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Props=Missions\DesertMission\DesertMission.contents
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ExecutionState=AlwaysExecuteState
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RailGraph=Missions\DesertMission\DesertGraph.data
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[1]
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Model=Players\TestPlayer\TestPlayer.data
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Vehicle=Mechs\ShadowCat\ShadowCat.instance
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Interface=Mechs\ShadowCat\Interface.instance
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ExecutionState=AlwaysExecuteState
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[2]
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Model=Players\TestPlayer\TestPlayer.data
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Vehicle=Mechs\ShadowCat\ShadowCat.instance
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Interface=Mechs\ShadowCat\Interface.instance
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ExecutionState=AlwaysExecuteState |