Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
13 lines
251 B
Plaintext
13 lines
251 B
Plaintext
[LockedTargetReticule]
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Alpha=AlphaInvAlpha
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RenderPass=PostPass2
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BackfaceCulling=no
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Dithering=no
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Filter=PointSample
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Fog=no
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Lighting=NoLighting
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PerspectiveCorrection=no
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WireFrame=Solid
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ZBufferWrite=no
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ZBufferCompare=no
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Texture=ReticuleLocked |