Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
26 lines
800 B
INI
26 lines
800 B
INI
[colsm01]
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inputpath=M:\Gameleap\mw4\Content\Maps\Colsm01\
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mapcenter=1280.000000 1280.000000
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smoothingpasses=3
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polycount=3000
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heightfield=Colsm01_height_active.tga
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deltay=1.000000
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detailtexture=maps\Colsm01\Colsm01_detail_01
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detailratio=4
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detailfadebegin=200.000000
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detailfadeend=600.000000
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culturalfadevalues=280.0 330.0
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culturalalocations=colsm01_naturala.tga
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culturalblocations=colsm01_naturalb.tga
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culturalclocations=colsm01_naturalc.tga
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culturalaobject=arena_naturals01.erf
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culturalaobject=arena_naturals02.erf
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culturalaobject=arena_naturals03.erf
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culturalbobject=arena_naturals04.erf
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culturalbobject=arena_naturals05.erf
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culturalbobject=arena_naturals06.erf
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culturalcobject=arena_naturals07.erf
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culturalbobject=arena_naturals08.erf
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culturalcobject=arena_naturals09.erf
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