Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
22 lines
634 B
INI
22 lines
634 B
INI
[conroe01]
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inputpath=M:\Gameleap\mw4\Content\Maps\Conroe01\
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mapcenter=1280.000000 1280.000000
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smoothingpasses=3
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polycount=3500
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heightfield=Conroe01_height_active.tga
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deltay=1.000000
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detailtexture=maps\Conroe01\Conroe01_detail_active
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detailratio=8
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detailfadebegin=150.000000
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detailfadeend=600.000000
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culturalfadevalues=280.0 330.0
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culturalalocations=conroe_naturala.tga
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culturalblocations=conroe_naturalb.tga
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culturalaobject=rock4_lunar.erf 1
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culturalaobject=rock1_lunar.erf 1
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culturalaobject=rock2_lunar.erf 1
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culturalbobject=rock4_lunar.erf 1
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culturalbobject=rock3_lunar.erf 1
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culturalbobject=rock5_lunar.erf 1
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