Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
7 lines
101 B
Plaintext
7 lines
101 B
Plaintext
[gamedata]
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grid=Desert.erf
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cull=nevercull
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class=mechwarrior4::mwmap
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hudmap=maps\Desert\Desert
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