Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
14 lines
400 B
Plaintext
14 lines
400 B
Plaintext
[gamedata]
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grid=mountn01.erf
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cull=nevercull
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class=mechwarrior4::mwmap
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texturedata=mountn01.fgd
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tcffilename=mountn01.index.tcf
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waterlevel=12.000000
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watertexture=maps\mountn01\alpine_water
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underwatertexture=maps\mountn01\mountn01_underwater_detail_active
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waterdetailtexture=maps\mountn01\alpine_water_detail
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culturaldata=content\maps\mountn01\mountn01culturals.mlr
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hudmap=hud\cm_x3_mm_01
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