Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
13 lines
316 B
INI
13 lines
316 B
INI
[stormcanyon]
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inputpath=M:\Working\maps\SDC\StormCanyon\Sonof\New Folder (2)\
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mapcenter=1920.000000 1920.000000
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smoothingpasses=5
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polycount=3500
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heightfield=StormCanyon2_H.tga
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deltay=1.000000
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detailtexture=maps\StormCanyon\StormCanyon_D
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detailratio=8
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detailfadebegin=200.000000
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detailfadeend=600.000000
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