Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
24 lines
769 B
INI
24 lines
769 B
INI
[volcan01]
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inputpath=E:\Projects\MW4\Content\Maps\Volcan01\
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mapcenter=1920.000000 1920.000000
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smoothingpasses=3
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polycount=3000
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heightfield=Volcan01_heightmap_active_768.tga
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deltay=1.000000
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detailtexture=maps\Volcan01\volcan_detail_active
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detailratio=3
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detailfadebegin=150.000000
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detailfadeend=350.000000
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culturalfadevalues=280.0 330.0
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culturalalocations=volcan01_naturala.tga
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culturalblocations=volcan01_naturalb.tga
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culturalclocations=volcan01_naturalc.tga
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culturalaobject=volcan_culturals06.erf 1
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culturalaobject=volcan_culturals07.erf 1
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culturalaobject=volcan_culturals08.erf 1
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culturalbobject=volcan_culturals04.erf 1
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culturalbobject=volcan_culturals05.erf 1
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culturalbobject=volcan_culturals09.erf 1
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culturalcobject=volcan_culturals02.erf 1
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