Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
205 lines
4.8 KiB
Plaintext
205 lines
4.8 KiB
Plaintext
!Include=Content\ProjectSpecific.include
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[GameData]
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Class=MechWarrior4::Mech
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MechID=$(M_Argus)
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TechType=$(Tech_IS)
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NameIndex=$(IDS_ARGUS)
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VehicleTonnage=14.5
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MaxVehicleTonnage=60.0
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VehicleTradeValue=5472000
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DragoonValue=180
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BattleKillBonus=315
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BattleDamageRatio=1.57
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HeatManager=Subsystems\HeatManager.data
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MaxHeat=40
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CanLoadJumpJets=No
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JumpJetTonnage=2.0
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CanLoadECM=Yes
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CanLoadBeagle=Yes
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CanLoadLightAmp=Yes
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CanLoadAMS=Yes
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CanLoadLAMS=Yes
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CanLoadIFF_Jammer=Yes
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//merc:CanLoadEnhancedOptics=Yes
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CanLoadAdvancedGyro=Yes
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AdvancedGyroTonnage=0.0
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DeathEntityResource=Mechs\Argus_Destroyed\Argus_Destroyed.data
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SecondaryDeathEntityResource=Mechs\Argus_Destroyed\Argus_Destroyed.data
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Cradle=vehicles\jump_cradle\jump_cradle.data
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JumpJetEffect=Content\Effects\JumpJet\JumpJet.data
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CradleDeathEffect=content\Effects\Cradle_Death\Cradle_Death.data
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CraterName=crater01
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//Collision
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SolidOBB=Argus_Skeleton_SOLID.obb
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HierarchicalOBB=Argus_Skeleton.obb
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Collider=true
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CanBeShot=true
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//Lighting
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VertexLighting=yes
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FaceLighting=yes
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LookupLighting=yes
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LightMapLighting=no
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//effects
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DropJumpEffect=Content\Effects\JumpJet\DropJump.data
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WakeEffectResource=Content\Effects\BoatWake\MechWake.data
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MechRamEffect=Content\Effects\Mech_Ram\GenericMechToMech_hit.data
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MechGlassRamEffect=Content\Effects\Mech_Ram\GenericMechToGlass_hit.data
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CoolantEffectResource=Content\Effects\Coolant\GeneralMech_Coolant.data
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DestroyedEffectResource=Content\Effects\MechDeath\MechDeath.data
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SecondaryDestroyedEffectResource=Content\Effects\MechDeath\EndMechDeath.data
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PartDestructionEffectResource=Content\Effects\MechPart_Destruction\MechPart_Destruction.data
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EjectEffectResource=Content\Effects\Eject\GeneralMech_Eject.data
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OverHeatEffectResource=Content\effects\heat\overheat.data
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FootEffectsFile=Content\Effects\MaterialEffectHolders\Mech_Foot_Large.contents
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DefaultFootStepTexture=FootSteps\argus_default
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FootStepTexture=FootSteps\argus_snow,Snow
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FootStepTexture=FootSteps\argus_dirt,BrownDirt
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CageDamageEffect=Content\Effects\Mech_Cage\Mech_Cage_Hit.data
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DamageNeededForCageEffect=7.0
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LeftJumpJetSiteName=site_lujetport
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RightJumpJetSiteName=site_rujetport
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JumpJetEffect=Content\Effects\JumpJet\JumpJet.data
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InitialJumpJetEffect=Content\Effects\JumpJet\InitialJumpJet.data
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//movement
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MoveTypeFlag=LEGJUMPMOVETYPE
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FullStopTurnRate=75.0
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TopSpeedTurnRate=45.0
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MaxSpeed=50.00
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//MaxSpeed=26.94
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//MaxSpeed=33.33
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MinMaxSpeed=20.28
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MinSpeed=2.78
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MaxReverseSpeed=-11.81
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MinReverseSpeed=-2.78
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MaxGimpSpeed=7.79
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Acceleration=11.81
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Decceleration=17.71
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MinStandTransitionSpeed=12.631
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ReverseAccelerationMultiplier=0.8
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ReverseDeccelerationMultiplier=0.8
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//animation
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AnimationScript=Content\Mechs\Argus\Argus.animscript
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TiltSpeed=20.0
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TiltDegree=9.0
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PercentageOfSpeedToStartTilt=0.7
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PercentageOfTurnToStartTilt=0.7
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ScaleInternalTiltDegree=0.85
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FootReturnSeconds=0.5
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FallAdjustmentSeconds=1.0
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GetUpAdjustmentSeconds=1.0
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FallAdjustmentDelaySeconds=0.0
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GetUpAdjustmentDelaySeconds=1.0
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DampenWorldJoint=1.0
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DampenRootJoint=0.95
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DampenTranslationJoint=0.95
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DampenTorsoJoint=0.9
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DampenHipJoint=0.95
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UndampenWorldJoint=1.0
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UndampenRootJoint=1.0
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UndampenTranslationJoint=0.1
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UndampenTorsoJoint=0.1
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UndampenHipJoint=0.4
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MinimumDamageForHitAnimation=1
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MinimumDamageForInternalHitAnimation=1
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TorsoScaleTakeHit=30
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HipScaleTakeHit=30
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RootScaleTakeHit=30
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TorsoHitSpringMotionLimit=45.0
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TorsoHitSpringDeceleration=35.0
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TorsoHitSpringReturnSpeed=60.0
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TorsoHitSpringSpeed=80.0
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HipHitSpringMotionLimit=20.0
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HipHitSpringDeceleration=15.0
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HipHitSpringReturnSpeed=40.0
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HipHitSpringSpeed=30.0
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RootHitSpringMotionLimit=20.0
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RootHitSpringDeceleration=20.0
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RootHitSpringReturnSpeed=60.0
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RootHitSpringSpeed=40.0
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ExternalHitScaleBeamDamage=3.0
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ExternalHitScaleMissileDamage=3.0
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ExternalHitScaleProjectileDamage=3.0
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ExternalHitScaleSplashDamage=0.125
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ExternalHitScaleHeatDamage=0.0
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InternalHitScaleBeamDamage=3.0
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InternalHitScaleMissileDamage=3.0
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InternalHitScaleProjectileDamage=3.0
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InternalHitScaleSplashDamage=0.0
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InternalHitScaleHeatDamage=0.0
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EyeSpringMotionLimit=20.0 20.0 20.0
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EyeSpringConstant=30.0 30.0 30.0
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EyeSpringDrag=300.0 300.0 300.0
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EyeSpringStopThreshold=30.0 30.0 30.0
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InternalSpinHitScaleBeamDamage=1.0
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InternalSpinHitScaleMissileDamage=3.0
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InternalSpinHitScaleProjectileDamage=2.5
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InternalSpinHitScaleSplashDamage=0.0
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InternalSpinHitScaleHeatDamage=0.0
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SpinForceBeamDamage=0.01
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SpinForceMissileDamage=0.01
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SpinForceProjectileDamage=0.01
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//SpinForceSplashDamage=0.01
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SpinForceSplashDamage=0.0
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SpinForceHeatDamage=0.01
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Shadow={
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[shadow]
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LightType=Shadow
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InnerRadius=4.0
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OuterRadius=10.0
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BlobDistance=200.0
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ShadowMap=ShadowMask
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Intensity=0.4
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}
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//splash
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SplashDamageAmount=120
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SplashDamageRadius=30
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SplashHeatAmount=3.6
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