Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
10 lines
219 B
Plaintext
10 lines
219 B
Plaintext
!include = Content\Subsystems\HeatSink.defines
|
|
[GameData]
|
|
Class=Mechwarrior4::Engine
|
|
TotalCritLocations=2
|
|
NumHeatSinks=10
|
|
TonsPerUpgrade=0.01
|
|
// was 0.5
|
|
MPSPerUpgrade=1.11
|
|
HeatSinkEfficiency=$(SINK_EFFICIENCY)
|