Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
16 lines
300 B
Plaintext
16 lines
300 B
Plaintext
[Argus]
|
|
Model=Argus.data
|
|
ExecutionState=NeverExecuteState
|
|
Armature=Argus.contents
|
|
Subsystems=Argus.subsystems
|
|
DamageObjects=Argus.damage
|
|
Alignment=Player
|
|
CurrentHeat=0
|
|
CurrentCoolant=30
|
|
MaxCoolant=30
|
|
DoesHaveInstanceName=yes
|
|
PowerRating=42
|
|
ArmorRating=60
|
|
SpeedRating=34
|
|
HeatRating=100
|