Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
20 lines
412 B
Plaintext
20 lines
412 B
Plaintext
[assassin2]
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Model=assassin2.data
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ExecutionState=NeverExecuteState
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Armature=assassin2.contents
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Subsystems=assassin2.subsystems
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DamageObjects=assassin2.damage
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Alignment=Player
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CollideeType=Zone
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CollisionMask=-1
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CurrentHeat=0
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CurrentCoolant=20.0
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MaxCoolant=20.0
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//CurrentCoolant=92.500000
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//MaxCoolant=92.500000
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DoesHaveInstanceName=yes
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PowerRating=45
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ArmorRating=43
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SpeedRating=73
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HeatRating=27
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