Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
17 lines
356 B
Plaintext
17 lines
356 B
Plaintext
[battlemaster2c]
|
|
Model=battlemaster2c.data
|
|
ExecutionState=NeverExecuteState
|
|
Armature=battlemaster2c.contents
|
|
Subsystems=battlemaster2c.subsystems
|
|
DamageObjects=battlemaster2c.damage
|
|
Alignment=Player
|
|
CurrentHeat=0
|
|
CurrentCoolant=40
|
|
MaxCoolant=40
|
|
// was 100
|
|
DoesHaveInstanceName=yes
|
|
PowerRating=85
|
|
ArmorRating=79
|
|
SpeedRating=65
|
|
HeatRating=60
|