Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
20 lines
416 B
Plaintext
20 lines
416 B
Plaintext
[behemoth2]
|
|
Model=behemoth2.data
|
|
ExecutionState=NeverExecuteState
|
|
Armature=behemoth2.contents
|
|
Subsystems=behemoth2.subsystems
|
|
DamageObjects=behemoth2.damage
|
|
Alignment=Player
|
|
//CollideeType=Zone
|
|
//CollisionMask=-1
|
|
CurrentHeat=0
|
|
//CurrentCoolant=168.300003
|
|
//MaxCoolant=168.300003
|
|
CurrentCoolant=40
|
|
MaxCoolant=40
|
|
DoesHaveInstanceName=yes
|
|
PowerRating=100
|
|
ArmorRating=100
|
|
SpeedRating=41
|
|
HeatRating=33
|