Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
1356 lines
37 KiB
Plaintext
1356 lines
37 KiB
Plaintext
//#############################################
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//######### Animation Defines
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//#############################################
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!MECH=Bushwacker
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!MC=bw
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!PATH=content\mechs
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!Back=$(PATH)\$(MECH)\animation\$(MC)_back
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!BackUp=$(PATH)\$(MECH)\animation\$(MC)_backU
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!BackDown=$(PATH)\$(MECH)\animation\$(MC)_backd
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!BackLeft=$(PATH)\$(MECH)\animation\$(MC)_backl
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!BackRight=$(PATH)\$(MECH)\animation\$(MC)_backr
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!Walk=$(PATH)\$(MECH)\animation\$(MC)_walk
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!WalkUp=$(PATH)\$(MECH)\animation\$(MC)_walku
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!WalkDown=$(PATH)\$(MECH)\animation\$(MC)_walkd
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!WalkLeft=$(PATH)\$(MECH)\animation\$(MC)_walkl
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!WalkRight=$(PATH)\$(MECH)\animation\$(MC)_walkr
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!Run=$(PATH)\$(MECH)\animation\$(MC)_run
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!RunUp=$(PATH)\$(MECH)\animation\$(MC)_runu
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!RunDown=$(PATH)\$(MECH)\animation\$(MC)_rund
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!RunLeft=$(PATH)\$(MECH)\animation\$(MC)_runl
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!RunRight=$(PATH)\$(MECH)\animation\$(MC)_runr
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!StandPose=$(PATH)\$(MECH)\animation\$(MC)_standpose
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!StandUpPose=$(PATH)\$(MECH)\animation\$(MC)_standposeU
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!StandDownPose=$(PATH)\$(MECH)\animation\$(MC)_standposeD
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!StandLeftPose=$(PATH)\$(MECH)\animation\$(MC)_standposeL
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!StandRightPose=$(PATH)\$(MECH)\animation\$(MC)_standposeR
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!GimpLeftPose=$(PATH)\$(MECH)\animation\$(MC)_lgimppose
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!GimpLeftUpPose=$(PATH)\$(MECH)\animation\$(MC)_lgimpposeu
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!GimpLeftDownPose=$(PATH)\$(MECH)\animation\$(MC)_lgimpposed
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!GimpLeftLeftPose=$(PATH)\$(MECH)\animation\$(MC)_lgimpposel
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!GimpLeftRightPose=$(PATH)\$(MECH)\animation\$(MC)_lgimpposer
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!GimpRightPose=$(PATH)\$(MECH)\animation\$(MC)_rgimppose
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!GimpRightUpPose=$(PATH)\$(MECH)\animation\$(MC)_rgimpposeu
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!GimpRightDownPose=$(PATH)\$(MECH)\animation\$(MC)_rgimpposed
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!GimpRightLeftPose=$(PATH)\$(MECH)\animation\$(MC)_rgimpposer
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!GimpRightRightPose=$(PATH)\$(MECH)\animation\$(MC)_rgimpposel
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!GimpLeft=$(PATH)\$(MECH)\animation\$(MC)_lgimp
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!GimpLeftUp=$(PATH)\$(MECH)\animation\$(MC)_lgimpu
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!GimpLeftDown=$(PATH)\$(MECH)\animation\$(MC)_lgimpd
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!GimpLeftRight=$(PATH)\$(MECH)\animation\$(MC)_lgimpr
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!GimpLeftLeft=$(PATH)\$(MECH)\animation\$(MC)_lgimpl
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!GimpRight=$(PATH)\$(MECH)\animation\$(MC)_rgimp
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!GimpRightUp=$(PATH)\$(MECH)\animation\$(MC)_rgimpu
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!GimpRightDown=$(PATH)\$(MECH)\animation\$(MC)_rgimpd
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!GimpRightRight=$(PATH)\$(MECH)\animation\$(MC)_rgimpr
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!GimpRightLeft=$(PATH)\$(MECH)\animation\$(MC)_rgimpl
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!WalkStand=$(PATH)\$(MECH)\animation\$(MC)_walkstand
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!WalkStandUp=$(PATH)\$(MECH)\animation\$(MC)_walkstandu
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!WalkStandDown=$(PATH)\$(MECH)\animation\$(MC)_walkstandd
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!WalkStandLeft=$(PATH)\$(MECH)\animation\$(MC)_walkstandl
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!WalkStandRight=$(PATH)\$(MECH)\animation\$(MC)_walkstandr
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!WalkStandHalf=$(PATH)\$(MECH)\animation\$(MC)_walkstandrev
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!WalkStandHalfUp=$(PATH)\$(MECH)\animation\$(MC)_walkstandrevu
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!WalkStandHalfDown=$(PATH)\$(MECH)\animation\$(MC)_walkstandrevd
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!WalkStandHalfLeft=$(PATH)\$(MECH)\animation\$(MC)_walkstandrevl
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!WalkStandHalfRight=$(PATH)\$(MECH)\animation\$(MC)_walkstandrevr
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!StandWalk=$(PATH)\$(MECH)\animation\$(MC)_standwalk
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!StandWalkUp=$(PATH)\$(MECH)\animation\$(MC)_standwalku
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!StandWalkDown=$(PATH)\$(MECH)\animation\$(MC)_standwalkd
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!StandWalkLeft=$(PATH)\$(MECH)\animation\$(MC)_standwalkl
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!StandWalkRight=$(PATH)\$(MECH)\animation\$(MC)_standwalkr
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!BackStand=$(PATH)\$(MECH)\animation\$(MC)_backstand
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!BackStandUp=$(PATH)\$(MECH)\animation\$(MC)_backstandu
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!BackStandDown=$(PATH)\$(MECH)\animation\$(MC)_backstandd
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!BackStandLeft=$(PATH)\$(MECH)\animation\$(MC)_backstandl
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!BackStandRight=$(PATH)\$(MECH)\animation\$(MC)_backstandr
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!BackStandHalf=$(PATH)\$(MECH)\animation\$(MC)_backstandrev
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!BackStandHalfUp=$(PATH)\$(MECH)\animation\$(MC)_backstandrevu
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!BackStandHalfDown=$(PATH)\$(MECH)\animation\$(MC)_backstandrevd
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!BackStandHalfLeft=$(PATH)\$(MECH)\animation\$(MC)_backstandrevl
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!BackStandHalfRight=$(PATH)\$(MECH)\animation\$(MC)_backstandrevr
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!StandBack=$(PATH)\$(MECH)\animation\$(MC)_standback
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!StandBackUp=$(PATH)\$(MECH)\animation\$(MC)_standbacku
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!StandBackDown=$(PATH)\$(MECH)\animation\$(MC)_standbackd
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!StandBackLeft=$(PATH)\$(MECH)\animation\$(MC)_standbackl
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!StandBackRight=$(PATH)\$(MECH)\animation\$(MC)_standbackr
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!GimpLeftStand=$(PATH)\$(MECH)\animation\$(MC)_lgimpstand
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!GimpLeftStandUp=$(PATH)\$(MECH)\animation\$(MC)_lgimpstandu
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!GimpLeftStandDown=$(PATH)\$(MECH)\animation\$(MC)_lgimpstandd
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!GimpLeftStandLeft=$(PATH)\$(MECH)\animation\$(MC)_lgimpstandl
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!GimpLeftStandRight=$(PATH)\$(MECH)\animation\$(MC)_lgimpstandr
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!StandGimpLeft=$(PATH)\$(MECH)\animation\$(MC)_standlgimp
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!StandGimpLeftUp=$(PATH)\$(MECH)\animation\$(MC)_standlgimpu
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!StandGimpLeftDown=$(PATH)\$(MECH)\animation\$(MC)_standlgimpd
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!StandGimpLeftLeft=$(PATH)\$(MECH)\animation\$(MC)_standlgimpl
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!StandGimpLeftRight=$(PATH)\$(MECH)\animation\$(MC)_standlgimpr
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!GimpRightStand=$(PATH)\$(MECH)\animation\$(MC)_rgimpstand
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!GimpRightStandUp=$(PATH)\$(MECH)\animation\$(MC)_rgimpstandu
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!GimpRightStandDown=$(PATH)\$(MECH)\animation\$(MC)_rgimpstandd
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!GimpRightStandLeft=$(PATH)\$(MECH)\animation\$(MC)_rgimpstandl
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!GimpRightStandRight=$(PATH)\$(MECH)\animation\$(MC)_rgimpstandr
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!StandGimpRight=$(PATH)\$(MECH)\animation\$(MC)_standrgimp
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!StandGimpRightUp=$(PATH)\$(MECH)\animation\$(MC)_standrgimpu
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!StandGimpRightDown=$(PATH)\$(MECH)\animation\$(MC)_standrgimpd
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!StandGimpRightLeft=$(PATH)\$(MECH)\animation\$(MC)_standrgimpl
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!StandGimpRightRight=$(PATH)\$(MECH)\animation\$(MC)_standrgimpr
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!PowerDown=$(PATH)\$(MECH)\animation\$(MC)_powerdown
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!PowerDownUp=$(PATH)\$(MECH)\animation\$(MC)_powerdownU
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!PowerDownDown=$(PATH)\$(MECH)\animation\$(MC)_powerdownD
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!PowerDownLeft=$(PATH)\$(MECH)\animation\$(MC)_powerdownL
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!PowerDownRight=$(PATH)\$(MECH)\animation\$(MC)_powerdownR
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!PowerUp=$(PATH)\$(MECH)\animation\$(MC)_powerup
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!PowerUpUp=$(PATH)\$(MECH)\animation\$(MC)_powerupU
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!PowerUpDown=$(PATH)\$(MECH)\animation\$(MC)_powerupD
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!PowerUpLeft=$(PATH)\$(MECH)\animation\$(MC)_powerupL
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!PowerUpRight=$(PATH)\$(MECH)\animation\$(MC)_powerupR
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!SquatDown=$(PATH)\$(MECH)\animation\$(MC)_squatdown
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!SquatDownUp=$(PATH)\$(MECH)\animation\$(MC)_squatdownU
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!SquatDownDown=$(PATH)\$(MECH)\animation\$(MC)_squatdownD
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!SquatDownLeft=$(PATH)\$(MECH)\animation\$(MC)_squatdownL
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!SquatDownRight=$(PATH)\$(MECH)\animation\$(MC)_squatdownR
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!SquatUp=$(PATH)\$(MECH)\animation\$(MC)_squatup
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!SquatUpUp=$(PATH)\$(MECH)\animation\$(MC)_squatupU
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!SquatUpDown=$(PATH)\$(MECH)\animation\$(MC)_squatupD
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!SquatUpLeft=$(PATH)\$(MECH)\animation\$(MC)_squatupL
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!SquatUpRight=$(PATH)\$(MECH)\animation\$(MC)_squatupR
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!LandForward=$(PATH)\$(MECH)\animation\$(MC)_landforward
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!LandStand=$(PATH)\$(MECH)\animation\$(MC)_landstand
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!LandStandUp=$(PATH)\$(MECH)\animation\$(MC)_landstandU
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!LandStandDown=$(PATH)\$(MECH)\animation\$(MC)_landstandD
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!LandStandLeft=$(PATH)\$(MECH)\animation\$(MC)_landstandL
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!LandStandRight=$(PATH)\$(MECH)\animation\$(MC)_landstandR
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!FallForward=$(PATH)\$(MECH)\animation\$(MC)_fallforward
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!FallBackward=$(PATH)\$(MECH)\animation\$(MC)_fallback
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!FallLeft=$(PATH)\$(MECH)\animation\$(MC)_fallleft
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!FallRight=$(PATH)\$(MECH)\animation\$(MC)_fallright
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!GetUp=$(PATH)\$(MECH)\animation\$(MC)_getup
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!GetUpRight=$(PATH)\$(MECH)\animation\$(MC)_getupright
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!Fly=$(PATH)\$(MECH)\animation\$(MC)_jump
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!TurnLeft=$(PATH)\$(MECH)\animation\$(MC)_turnLeft
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!TurnLeftUp=$(PATH)\$(MECH)\animation\$(MC)_turnLeftU
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!TurnLeftDown=$(PATH)\$(MECH)\animation\$(MC)_turnLeftD
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!TurnLeftLeft=$(PATH)\$(MECH)\animation\$(MC)_turnLeftL
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!TurnLeftRight=$(PATH)\$(MECH)\animation\$(MC)_turnLeftR
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!TurnRight=$(PATH)\$(MECH)\animation\$(MC)_turnRight
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!TurnRightUp=$(PATH)\$(MECH)\animation\$(MC)_turnRightU
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!TurnRightDown=$(PATH)\$(MECH)\animation\$(MC)_turnRightD
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!TurnRightLeft=$(PATH)\$(MECH)\animation\$(MC)_turnRightL
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!TurnRightRight=$(PATH)\$(MECH)\animation\$(MC)_turnRightR
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!LGimpTurnLeft=$(PATH)\$(MECH)\animation\$(MC)_LGimpTurnLeft
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!LGimpTurnLeftUp=$(PATH)\$(MECH)\animation\$(MC)_LGimpTurnLeftU
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!LGimpTurnLeftDown=$(PATH)\$(MECH)\animation\$(MC)_LGimpTurnLeftD
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!LGimpTurnLeftLeft=$(PATH)\$(MECH)\animation\$(MC)_LGimpTurnLeftL
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!LGimpTurnLeftRight=$(PATH)\$(MECH)\animation\$(MC)_LGimpTurnLeftR
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!LGimpTurnRight=$(PATH)\$(MECH)\animation\$(MC)_LGimpTurnRight
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!LGimpTurnRightUp=$(PATH)\$(MECH)\animation\$(MC)_LGimpTurnRightU
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!LGimpTurnRightDown=$(PATH)\$(MECH)\animation\$(MC)_LGimpTurnRightD
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!LGimpTurnRightLeft=$(PATH)\$(MECH)\animation\$(MC)_LGimpTurnRightL
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!LGimpTurnRightRight=$(PATH)\$(MECH)\animation\$(MC)_LGimpTurnRightR
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!RGimpTurnLeft=$(PATH)\$(MECH)\animation\$(MC)_RGimpTurnLeft
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!RGimpTurnLeftUp=$(PATH)\$(MECH)\animation\$(MC)_RGimpTurnLeftU
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!RGimpTurnLeftDown=$(PATH)\$(MECH)\animation\$(MC)_RGimpTurnLeftD
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!RGimpTurnLeftLeft=$(PATH)\$(MECH)\animation\$(MC)_RGimpTurnLeftL
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!RGimpTurnLeftRight=$(PATH)\$(MECH)\animation\$(MC)_RGimpTurnLeftR
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!RGimpTurnRight=$(PATH)\$(MECH)\animation\$(MC)_RGimpTurnRight
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!RGimpTurnRightUp=$(PATH)\$(MECH)\animation\$(MC)_RGimpTurnRightU
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!RGimpTurnRightDown=$(PATH)\$(MECH)\animation\$(MC)_RGimpTurnRightD
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!RGimpTurnRightLeft=$(PATH)\$(MECH)\animation\$(MC)_RGimpTurnRightL
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!RGimpTurnRightRight=$(PATH)\$(MECH)\animation\$(MC)_RGimpTurnRightR
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//#############################################
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//######### Curve Defines
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//#############################################
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!LinearUpCurve=0
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!CubedCurve=1
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!EaseUpCurve=2
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!EdgeCurve=3
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!BumpCurve=4
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!EaseUpSplineCurve=5
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!CurveUpCurve=6
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!SpikeUpCurve=7
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!BellCurveCurve=8
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!SpikeCurve=9
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!LongBumpCurve=10
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!BumpSpikeCurve=11
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!SpikeBell=12
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//#############################################
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//######### States
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//#############################################
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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[StandState]
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AnimType=FullHeightPoseHolderType
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Start=0.0
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Position=0.0
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PitchAttrib=LocalGroundPitch
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RollAttrib=LocalGroundRoll
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UpAnim=$(StandUpPose)
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DownAnim=$(StandDownPose)
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EvenAnim=$(StandPose)
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LeftAnim=$(StandLeftPose)
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RightAnim=$(StandRightPose)
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[StandHalfState]
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AnimType=FullHeightPoseHolderType
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Start=0.0
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Position=0.0
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PitchAttrib=LocalGroundPitch
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RollAttrib=LocalGroundRoll
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UpAnim=$(StandUpPose)
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DownAnim=$(StandDownPose)
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EvenAnim=$(StandPose)
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LeftAnim=$(StandLeftPose)
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RightAnim=$(StandRightPose)
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[Stand_1_8_thState]
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AnimType=FullHeightPoseHolderType
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Start=0.0
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Position=0.0
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PitchAttrib=LocalGroundPitch
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RollAttrib=LocalGroundRoll
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UpAnim=$(StandUpPose)
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DownAnim=$(StandDownPose)
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EvenAnim=$(StandPose)
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LeftAnim=$(StandLeftPose)
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RightAnim=$(StandRightPose)
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[Stand_2_8_thState]
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AnimType=FullHeightPoseHolderType
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Start=0.0
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Position=0.0
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PitchAttrib=LocalGroundPitch
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RollAttrib=LocalGroundRoll
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UpAnim=$(StandUpPose)
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DownAnim=$(StandDownPose)
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EvenAnim=$(StandPose)
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LeftAnim=$(StandLeftPose)
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RightAnim=$(StandRightPose)
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[Stand_3_8_thState]
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AnimType=FullHeightPoseHolderType
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Start=0.0
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Position=0.0
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PitchAttrib=LocalGroundPitch
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RollAttrib=LocalGroundRoll
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UpAnim=$(StandUpPose)
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DownAnim=$(StandDownPose)
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EvenAnim=$(StandPose)
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LeftAnim=$(StandLeftPose)
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RightAnim=$(StandRightPose)
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[Stand_5_8_thState]
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AnimType=FullHeightPoseHolderType
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Start=0.0
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Position=0.0
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PitchAttrib=LocalGroundPitch
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RollAttrib=LocalGroundRoll
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UpAnim=$(StandUpPose)
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DownAnim=$(StandDownPose)
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EvenAnim=$(StandPose)
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LeftAnim=$(StandLeftPose)
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RightAnim=$(StandRightPose)
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[Stand_6_8_thState]
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AnimType=FullHeightPoseHolderType
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Start=0.0
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Position=0.0
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PitchAttrib=LocalGroundPitch
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RollAttrib=LocalGroundRoll
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UpAnim=$(StandUpPose)
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DownAnim=$(StandDownPose)
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EvenAnim=$(StandPose)
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LeftAnim=$(StandLeftPose)
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RightAnim=$(StandRightPose)
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[Stand_7_8_thState]
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AnimType=FullHeightPoseHolderType
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Start=0.0
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Position=0.0
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PitchAttrib=LocalGroundPitch
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RollAttrib=LocalGroundRoll
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UpAnim=$(StandUpPose)
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DownAnim=$(StandDownPose)
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EvenAnim=$(StandPose)
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LeftAnim=$(StandLeftPose)
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RightAnim=$(StandRightPose)
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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[ForwardState]
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AnimType=FullHeightSpeedBlenderCycleType
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Start=0.0
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Position=0.0
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SpeedAttrib=CurrentSpeedMPS
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PitchAttrib=LocalGroundPitch
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RollAttrib=LocalGroundRoll
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SlowUpAnim=$(WalkUp)
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SlowDownAnim=$(WalkDown)
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SlowEvenAnim=$(Walk)
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SlowLeftAnim=$(WalkLeft)
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SlowRightAnim=$(WalkRight)
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FastUpAnim=$(RunUp)
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FastDownAnim=$(RunDown)
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FastEvenAnim=$(Run)
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FastLeftAnim=$(RunLeft)
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FastRightAnim=$(RunRight)
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[StandState::ForwardState]
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TransitionStart=0.0
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PlayOldStateTill=0.0
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StartNewState=1.0
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OverrideNewStatePosition=default
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StartOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 0 0
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EndOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 1 0
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AnimType=FullHeightBlenderCycleType
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Start=0.0
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Position=0.0
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SpeedAttrib=CurrentSpeedMPS
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PitchAttrib=LocalGroundPitch
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RollAttrib=LocalGroundRoll
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UpAnim=$(StandWalkUp)
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DownAnim=$(StandWalkDown)
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EvenAnim=$(StandWalk)
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LeftAnim=$(StandWalkLeft)
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RightAnim=$(StandWalkRight)
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[ForwardState::StandState]
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TransitionStart=0.0
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PlayOldStateTill=0.0
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StartNewState=1.0
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OverrideNewStatePosition=default
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StartOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 0 0
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EndOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 1 0
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AnimType=FullHeightBlenderCycleType
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Start=0.0
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Position=0.0
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SpeedAttrib=CurrentSpeedMPS
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PitchAttrib=LocalGroundPitch
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RollAttrib=LocalGroundRoll
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UpAnim=$(WalkStandUp)
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DownAnim=$(WalkStandDown)
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EvenAnim=$(WalkStand)
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LeftAnim=$(WalkStandLeft)
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RightAnim=$(WalkStandRight)
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[ForwardState::Stand_1_8_thState]
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TransitionStart=0.125
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PlayOldStateTill=0.5
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StartNewState=1.0
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OverrideNewStatePosition=default
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StartOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 0 0
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EndOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 1 0
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AnimType=FullHeightBlenderCycleType
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Start=0.0
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Position=0.250
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SpeedAttrib=CurrentSpeedMPS
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PitchAttrib=LocalGroundPitch
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RollAttrib=LocalGroundRoll
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UpAnim=$(WalkStandUp)
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DownAnim=$(WalkStandDown)
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EvenAnim=$(WalkStand)
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LeftAnim=$(WalkStandLeft)
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RightAnim=$(WalkStandRight)
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[ForwardState::Stand_2_8_thState]
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TransitionStart=0.250
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PlayOldStateTill=0.6
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StartNewState=1.0
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OverrideNewStatePosition=default
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StartOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 0 0
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EndOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 1 0
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AnimType=FullHeightBlenderCycleType
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Start=0.0
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Position=0.5
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SpeedAttrib=CurrentSpeedMPS
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PitchAttrib=LocalGroundPitch
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RollAttrib=LocalGroundRoll
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UpAnim=$(WalkStandUp)
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DownAnim=$(WalkStandDown)
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EvenAnim=$(WalkStand)
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LeftAnim=$(WalkStandLeft)
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RightAnim=$(WalkStandRight)
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[ForwardState::Stand_3_8_thState]
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TransitionStart=0.375
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PlayOldStateTill=0.9
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StartNewState=1.0
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OverrideNewStatePosition=default
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StartOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 0 0
|
|
EndOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 1 0
|
|
|
|
AnimType=FullHeightBlenderCycleType
|
|
Start=0.0
|
|
Position=0.7
|
|
SpeedAttrib=CurrentSpeedMPS
|
|
PitchAttrib=LocalGroundPitch
|
|
RollAttrib=LocalGroundRoll
|
|
UpAnim=$(WalkStandUp)
|
|
DownAnim=$(WalkStandDown)
|
|
EvenAnim=$(WalkStand)
|
|
LeftAnim=$(WalkStandLeft)
|
|
RightAnim=$(WalkStandRight)
|
|
|
|
|
|
[ForwardState::StandHalfState]
|
|
TransitionStart=0.5
|
|
PlayOldStateTill=0.0
|
|
StartNewState=1.0
|
|
OverrideNewStatePosition=default
|
|
StartOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 0 0
|
|
EndOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 1 0
|
|
|
|
AnimType=FullHeightBlenderCycleType
|
|
Start=0.0
|
|
Position=0.0
|
|
SpeedAttrib=CurrentSpeedMPS
|
|
PitchAttrib=LocalGroundPitch
|
|
RollAttrib=LocalGroundRoll
|
|
UpAnim=$(WalkStandHalfUp)
|
|
DownAnim=$(WalkStandHalfDown)
|
|
EvenAnim=$(WalkStandHalf)
|
|
LeftAnim=$(WalkStandHalfLeft)
|
|
RightAnim=$(WalkStandHalfRight)
|
|
|
|
|
|
[ForwardState::Stand_5_8_thState]
|
|
TransitionStart=0.625
|
|
PlayOldStateTill=0.5
|
|
StartNewState=1.0
|
|
OverrideNewStatePosition=default
|
|
StartOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 0 0
|
|
EndOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 1 0
|
|
|
|
AnimType=FullHeightBlenderCycleType
|
|
Start=0.0
|
|
Position=0.250
|
|
SpeedAttrib=CurrentSpeedMPS
|
|
PitchAttrib=LocalGroundPitch
|
|
RollAttrib=LocalGroundRoll
|
|
UpAnim=$(WalkStandHalfUp)
|
|
DownAnim=$(WalkStandHalfDown)
|
|
EvenAnim=$(WalkStandHalf)
|
|
LeftAnim=$(WalkStandHalfLeft)
|
|
RightAnim=$(WalkStandHalfRight)
|
|
|
|
[ForwardState::Stand_6_8_thState]
|
|
TransitionStart=0.750
|
|
PlayOldStateTill=0.6
|
|
StartNewState=1.0
|
|
OverrideNewStatePosition=default
|
|
StartOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 0 0
|
|
EndOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 1 0
|
|
|
|
AnimType=FullHeightBlenderCycleType
|
|
Start=0.0
|
|
Position=0.5
|
|
SpeedAttrib=CurrentSpeedMPS
|
|
PitchAttrib=LocalGroundPitch
|
|
RollAttrib=LocalGroundRoll
|
|
UpAnim=$(WalkStandHalfUp)
|
|
DownAnim=$(WalkStandHalfDown)
|
|
EvenAnim=$(WalkStandHalf)
|
|
LeftAnim=$(WalkStandHalfLeft)
|
|
RightAnim=$(WalkStandHalfRight)
|
|
|
|
[ForwardState::Stand_7_8_thState]
|
|
TransitionStart=0.875
|
|
PlayOldStateTill=0.9
|
|
StartNewState=1.0
|
|
OverrideNewStatePosition=default
|
|
StartOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 0 0
|
|
EndOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 1 0
|
|
|
|
AnimType=FullHeightBlenderCycleType
|
|
Start=0.0
|
|
Position=0.700
|
|
SpeedAttrib=CurrentSpeedMPS
|
|
PitchAttrib=LocalGroundPitch
|
|
RollAttrib=LocalGroundRoll
|
|
UpAnim=$(WalkStandHalfUp)
|
|
DownAnim=$(WalkStandHalfDown)
|
|
EvenAnim=$(WalkStandHalf)
|
|
LeftAnim=$(WalkStandHalfLeft)
|
|
RightAnim=$(WalkStandHalfRight)
|
|
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
[BackwardState]
|
|
AnimType=FullHeightBlenderCycleType
|
|
Start=0.0
|
|
Position=0.0
|
|
|
|
SpeedAttrib=CurrentSpeedMPS
|
|
PitchAttrib=LocalGroundPitch
|
|
RollAttrib=LocalGroundRoll
|
|
|
|
UpAnim=$(BackDown)
|
|
DownAnim=$(BackUp)
|
|
EvenAnim=$(Back)
|
|
LeftAnim=$(BackLeft)
|
|
RightAnim=$(BackRight)
|
|
|
|
[StandState::BackwardState]
|
|
TransitionStart=0.0
|
|
PlayOldStateTill=0.0
|
|
StartNewState=1.0
|
|
OverrideNewStatePosition=default
|
|
StartOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 0 0
|
|
EndOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 1 0
|
|
|
|
AnimType=FullHeightBlenderCycleType
|
|
Start=0.0
|
|
Position=0.0
|
|
SpeedAttrib=CurrentSpeedMPS
|
|
PitchAttrib=LocalGroundPitch
|
|
RollAttrib=LocalGroundRoll
|
|
UpAnim=$(StandBackDown)
|
|
DownAnim=$(StandBackUp)
|
|
EvenAnim=$(StandBack)
|
|
LeftAnim=$(StandBackLeft)
|
|
RightAnim=$(StandBackRight)
|
|
|
|
|
|
|
|
[BackwardState::StandState]
|
|
TransitionStart=0.0
|
|
PlayOldStateTill=0.0
|
|
StartNewState=1.0
|
|
OverrideNewStatePosition=default
|
|
StartOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 0 0
|
|
EndOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 1 0
|
|
|
|
|
|
AnimType=FullHeightBlenderCycleType
|
|
Start=0.0
|
|
Position=0.0
|
|
SpeedAttrib=CurrentSpeedMPS
|
|
PitchAttrib=LocalGroundPitch
|
|
RollAttrib=LocalGroundRoll
|
|
UpAnim=$(BackStandDown)
|
|
DownAnim=$(BackStandUp)
|
|
EvenAnim=$(BackStand)
|
|
LeftAnim=$(BackStandLeft)
|
|
RightAnim=$(BackStandRight)
|
|
|
|
|
|
[BackwardState::Stand_1_8_thState]
|
|
TransitionStart=0.125
|
|
PlayOldStateTill=0.5
|
|
StartNewState=1.0
|
|
OverrideNewStatePosition=default
|
|
StartOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 0 0
|
|
EndOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 1 0
|
|
|
|
AnimType=FullHeightBlenderCycleType
|
|
Start=0.0
|
|
Position=0.250
|
|
SpeedAttrib=CurrentSpeedMPS
|
|
PitchAttrib=LocalGroundPitch
|
|
RollAttrib=LocalGroundRoll
|
|
UpAnim=$(BackStandDown)
|
|
DownAnim=$(BackStandUp)
|
|
EvenAnim=$(BackStand)
|
|
LeftAnim=$(BackStandLeft)
|
|
RightAnim=$(BackStandRight)
|
|
|
|
[BackwardState::Stand_2_8_thState]
|
|
TransitionStart=0.250
|
|
PlayOldStateTill=0.6
|
|
StartNewState=1.0
|
|
OverrideNewStatePosition=default
|
|
StartOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 0 0
|
|
EndOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 1 0
|
|
|
|
AnimType=FullHeightBlenderCycleType
|
|
Start=0.0
|
|
Position=0.5
|
|
SpeedAttrib=CurrentSpeedMPS
|
|
PitchAttrib=LocalGroundPitch
|
|
RollAttrib=LocalGroundRoll
|
|
UpAnim=$(BackStandDown)
|
|
DownAnim=$(BackStandUp)
|
|
EvenAnim=$(BackStand)
|
|
LeftAnim=$(BackStandLeft)
|
|
RightAnim=$(BackStandRight)
|
|
|
|
[BackwardState::Stand_3_8_thState]
|
|
TransitionStart=0.375
|
|
PlayOldStateTill=0.9
|
|
StartNewState=1.0
|
|
OverrideNewStatePosition=default
|
|
StartOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 0 0
|
|
EndOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 1 0
|
|
|
|
AnimType=FullHeightBlenderCycleType
|
|
Start=0.0
|
|
Position=0.7
|
|
SpeedAttrib=CurrentSpeedMPS
|
|
PitchAttrib=LocalGroundPitch
|
|
RollAttrib=LocalGroundRoll
|
|
UpAnim=$(BackStandDown)
|
|
DownAnim=$(BackStandUp)
|
|
EvenAnim=$(BackStand)
|
|
LeftAnim=$(BackStandLeft)
|
|
RightAnim=$(BackStandRight)
|
|
|
|
|
|
[BackwardState::StandHalfState]
|
|
TransitionStart=0.5
|
|
PlayOldStateTill=0.0
|
|
StartNewState=1.0
|
|
OverrideNewStatePosition=default
|
|
StartOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 0 0
|
|
EndOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 1 0
|
|
|
|
AnimType=FullHeightBlenderCycleType
|
|
Start=0.0
|
|
Position=0.0
|
|
SpeedAttrib=CurrentSpeedMPS
|
|
PitchAttrib=LocalGroundPitch
|
|
RollAttrib=LocalGroundRoll
|
|
UpAnim=$(BackStandHalfDown)
|
|
DownAnim=$(BackStandHalfUp)
|
|
EvenAnim=$(BackStandHalf)
|
|
LeftAnim=$(BackStandHalfLeft)
|
|
RightAnim=$(BackStandHalfRight)
|
|
|
|
|
|
[BackwardState::Stand_5_8_thState]
|
|
TransitionStart=0.625
|
|
PlayOldStateTill=0.5
|
|
StartNewState=1.0
|
|
OverrideNewStatePosition=default
|
|
StartOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 0 0
|
|
EndOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 1 0
|
|
|
|
AnimType=FullHeightBlenderCycleType
|
|
Start=0.0
|
|
Position=0.250
|
|
SpeedAttrib=CurrentSpeedMPS
|
|
PitchAttrib=LocalGroundPitch
|
|
RollAttrib=LocalGroundRoll
|
|
UpAnim=$(BackStandHalfDown)
|
|
DownAnim=$(BackStandHalfUp)
|
|
EvenAnim=$(BackStandHalf)
|
|
LeftAnim=$(BackStandHalfLeft)
|
|
RightAnim=$(BackStandHalfRight)
|
|
|
|
[BackwardState::Stand_6_8_thState]
|
|
TransitionStart=0.750
|
|
PlayOldStateTill=0.6
|
|
StartNewState=1.0
|
|
OverrideNewStatePosition=default
|
|
StartOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 0 0
|
|
EndOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 1 0
|
|
|
|
AnimType=FullHeightBlenderCycleType
|
|
Start=0.0
|
|
Position=0.5
|
|
SpeedAttrib=CurrentSpeedMPS
|
|
PitchAttrib=LocalGroundPitch
|
|
RollAttrib=LocalGroundRoll
|
|
UpAnim=$(BackStandHalfDown)
|
|
DownAnim=$(BackStandHalfUp)
|
|
EvenAnim=$(BackStandHalf)
|
|
LeftAnim=$(BackStandHalfLeft)
|
|
RightAnim=$(BackStandHalfRight)
|
|
|
|
[BackwardState::Stand_7_8_thState]
|
|
TransitionStart=0.875
|
|
PlayOldStateTill=0.9
|
|
StartNewState=1.0
|
|
OverrideNewStatePosition=default
|
|
StartOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 0 0
|
|
EndOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 1 0
|
|
|
|
AnimType=FullHeightBlenderCycleType
|
|
Start=0.0
|
|
Position=0.700
|
|
SpeedAttrib=CurrentSpeedMPS
|
|
PitchAttrib=LocalGroundPitch
|
|
RollAttrib=LocalGroundRoll
|
|
UpAnim=$(BackStandHalfDown)
|
|
DownAnim=$(BackStandHalfUp)
|
|
EvenAnim=$(BackStandHalf)
|
|
LeftAnim=$(BackStandHalfLeft)
|
|
RightAnim=$(BackStandHalfRight)
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
[GimpStandLeftState]
|
|
AnimType=FullHeightPoseHolderType
|
|
Start=0.0
|
|
Position=0.0
|
|
PitchAttrib=LocalGroundPitch
|
|
RollAttrib=LocalGroundRoll
|
|
UpAnim=$(GimpLeftUpPose)
|
|
DownAnim=$(GimpLeftDownPose)
|
|
EvenAnim=$(GimpLeftPose)
|
|
LeftAnim=$(GimpLeftLeftPose)
|
|
RightAnim=$(GimpLeftRightPose)
|
|
|
|
[GimpForwardLeftState]
|
|
AnimType=FullHeightBlenderCycleType
|
|
Start=0.0
|
|
Position=0.0
|
|
SpeedAttrib=CurrentSpeedMPS
|
|
PitchAttrib=LocalGroundPitch
|
|
RollAttrib=LocalGroundRoll
|
|
UpAnim=$(GimpLeftUp)
|
|
DownAnim=$(GimpLeftDown)
|
|
EvenAnim=$(GimpLeft)
|
|
LeftAnim=$(GimpLeftLeft)
|
|
RightAnim=$(GimpLeftRight)
|
|
|
|
[GimpStandLeftState::GimpForwardLeftState]
|
|
TransitionStart=0.0
|
|
PlayOldStateTill=0.0
|
|
StartNewState=1.0
|
|
OverrideNewStatePosition=default
|
|
StartOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 0 0
|
|
EndOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 1 0
|
|
|
|
AnimType=FullHeightBlenderCycleType
|
|
Start=0.0
|
|
Position=0.0
|
|
SpeedAttrib=CurrentSpeedMPS
|
|
PitchAttrib=LocalGroundPitch
|
|
RollAttrib=LocalGroundRoll
|
|
UpAnim=$(StandGimpLeftUp)
|
|
DownAnim=$(StandGimpLeftDown)
|
|
EvenAnim=$(StandGimpLeft)
|
|
LeftAnim=$(StandGimpLeftLeft)
|
|
RightAnim=$(StandGimpLeftRight)
|
|
|
|
|
|
[GimpForwardLeftState::GimpStandLeftState]
|
|
TransitionStart=0.0
|
|
PlayOldStateTill=0.0
|
|
StartNewState=1.0
|
|
OverrideNewStatePosition=default
|
|
StartOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 0 0
|
|
EndOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 1 0
|
|
|
|
AnimType=FullHeightBlenderCycleType
|
|
Start=0.0
|
|
Position=0.0
|
|
SpeedAttrib=CurrentSpeedMPS
|
|
PitchAttrib=LocalGroundPitch
|
|
RollAttrib=LocalGroundRoll
|
|
UpAnim=$(GimpLeftStandUp)
|
|
DownAnim=$(GimpLeftStandDown)
|
|
EvenAnim=$(GimpLeftStand)
|
|
LeftAnim=$(GimpLeftStandLeft)
|
|
RightAnim=$(GimpLeftStandRight)
|
|
|
|
|
|
[::GimpForwardLeftState]
|
|
TransitionStart=0.0
|
|
PlayOldStateTill=0.3
|
|
StartNewState=1.0
|
|
OverrideNewStatePosition=default
|
|
StartOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 0 0
|
|
EndOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 1 0
|
|
|
|
AnimType=FullHeightBlenderCycleType
|
|
Start=0.0
|
|
Position=0.0
|
|
SpeedAttrib=CurrentSpeedMPS
|
|
PitchAttrib=LocalGroundPitch
|
|
RollAttrib=LocalGroundRoll
|
|
UpAnim=$(GimpLeftUp)
|
|
DownAnim=$(GimpLeftDown)
|
|
EvenAnim=$(GimpLeft)
|
|
LeftAnim=$(GimpLeftLeft)
|
|
RightAnim=$(GimpLeftRight)
|
|
|
|
|
|
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
[GimpStandRightState]
|
|
AnimType=FullHeightPoseHolderType
|
|
Start=0.0
|
|
Position=0.0
|
|
PitchAttrib=LocalGroundPitch
|
|
RollAttrib=LocalGroundRoll
|
|
UpAnim=$(GimpRightUpPose)
|
|
DownAnim=$(GimpRightDownPose)
|
|
EvenAnim=$(GimpRightPose)
|
|
RightAnim=$(GimpRightLeftPose)
|
|
LeftAnim=$(GimpRightRightPose)
|
|
|
|
[GimpForwardRightState]
|
|
AnimType=FullHeightBlenderCycleType
|
|
Start=0.0
|
|
Position=0.0
|
|
SpeedAttrib=CurrentSpeedMPS
|
|
PitchAttrib=LocalGroundPitch
|
|
RollAttrib=LocalGroundRoll
|
|
UpAnim=$(GimpRightUp)
|
|
DownAnim=$(GimpRightDown)
|
|
EvenAnim=$(GimpRight)
|
|
LeftAnim=$(GimpRightLeft)
|
|
RightAnim=$(GimpRightRight)
|
|
|
|
[GimpStandRightState::GimpForwardRightState]
|
|
TransitionStart=0.0
|
|
PlayOldStateTill=0.0
|
|
StartNewState=1.0
|
|
OverrideNewStatePosition=default
|
|
StartOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 0 0
|
|
EndOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 1 0
|
|
|
|
AnimType=FullHeightBlenderCycleType
|
|
Start=0.0
|
|
Position=0.0
|
|
SpeedAttrib=CurrentSpeedMPS
|
|
PitchAttrib=LocalGroundPitch
|
|
RollAttrib=LocalGroundRoll
|
|
UpAnim=$(StandGimpRightUp)
|
|
DownAnim=$(StandGimpRightDown)
|
|
EvenAnim=$(StandGimpRight)
|
|
LeftAnim=$(StandGimpRightLeft)
|
|
RightAnim=$(StandGimpRightRight)
|
|
|
|
|
|
[GimpForwardRightState::GimpStandRightState]
|
|
TransitionStart=0.0
|
|
PlayOldStateTill=0.0
|
|
StartNewState=1.0
|
|
OverrideNewStatePosition=default
|
|
StartOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 0 0
|
|
EndOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 1 0
|
|
|
|
AnimType=FullHeightBlenderCycleType
|
|
Start=0.0
|
|
Position=0.0
|
|
SpeedAttrib=CurrentSpeedMPS
|
|
PitchAttrib=LocalGroundPitch
|
|
RollAttrib=LocalGroundRoll
|
|
UpAnim=$(GimpRightStandUp)
|
|
DownAnim=$(GimpRightStandDown)
|
|
EvenAnim=$(GimpRightStand)
|
|
LeftAnim=$(GimpRightStandLeft)
|
|
RightAnim=$(GimpRightStandRight)
|
|
|
|
[::GimpForwardRightState]
|
|
TransitionStart=0.5
|
|
PlayOldStateTill=0.3
|
|
StartNewState=1.0
|
|
OverrideNewStatePosition=default
|
|
StartOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 0 0
|
|
EndOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 1 0
|
|
|
|
AnimType=FullHeightBlenderCycleType
|
|
Start=0.0
|
|
Position=0.0
|
|
SpeedAttrib=CurrentSpeedMPS
|
|
PitchAttrib=LocalGroundPitch
|
|
RollAttrib=LocalGroundRoll
|
|
UpAnim=$(GimpRightUp)
|
|
DownAnim=$(GimpRightDown)
|
|
EvenAnim=$(GimpRight)
|
|
LeftAnim=$(GimpRightLeft)
|
|
RightAnim=$(GimpRightRight)
|
|
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
[FallForwardState]
|
|
AnimType=PoseType
|
|
Start=0.0
|
|
Position=1.0
|
|
Anim=$(FallForward)
|
|
|
|
[StandState::FallForwardState]
|
|
TransitionStart=any
|
|
PlayOldStateTill=0.0
|
|
StartNewState=1.0
|
|
OverrideNewStatePosition=default
|
|
StartOverlapCurve=$(CubedCurve) 0.0 1.0 0.0 1.0 0 0
|
|
EndOverlapCurve=$(CubedCurve) 0.0 1.0 0.0 1.0 1 0
|
|
|
|
AnimType=CycleType
|
|
Start=0.0
|
|
Position=0.0
|
|
Anim=$(FallForward)
|
|
|
|
[::FallForwardState]
|
|
TransitionStart=any
|
|
PlayOldStateTill=0.2
|
|
StartNewState=1.0
|
|
OverrideNewStatePosition=default
|
|
StartOverlapCurve=$(CubedCurve) 0.0 1.0 0.0 1.0 0 0
|
|
EndOverlapCurve=$(CubedCurve) 0.0 1.0 0.0 1.0 1 0
|
|
|
|
AnimType=CycleType
|
|
Start=0.0
|
|
Position=0.0
|
|
Anim=$(FallForward)
|
|
|
|
[FallForwardState::StandState]
|
|
TransitionStart=0.0
|
|
PlayOldStateTill=0.0
|
|
StartNewState=0.6
|
|
OverrideNewStatePosition=default
|
|
StartOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 0 0
|
|
EndOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 1 0
|
|
|
|
AnimType=CycleType
|
|
Start=0.0
|
|
Position=0.0
|
|
Anim=$(GetUp)
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
|
|
[FallBackwardState]
|
|
AnimType=PoseType
|
|
Start=0.0
|
|
Position=1.0
|
|
Anim=$(FallBackward)
|
|
|
|
[StandState::FallBackwardState]
|
|
TransitionStart=any
|
|
PlayOldStateTill=0.0
|
|
StartNewState=1.0
|
|
OverrideNewStatePosition=default
|
|
StartOverlapCurve=$(CubedCurve) 0.0 1.0 0.0 1.0 0 0
|
|
EndOverlapCurve=$(CubedCurve) 0.0 1.0 0.0 1.0 1 0
|
|
|
|
AnimType=CycleType
|
|
Start=0.0
|
|
Position=0.0
|
|
Anim=$(FallBackward)
|
|
|
|
[::FallBackwardState]
|
|
TransitionStart=any
|
|
PlayOldStateTill=0.2
|
|
StartNewState=1.0
|
|
OverrideNewStatePosition=default
|
|
StartOverlapCurve=$(CubedCurve) 0.0 1.0 0.0 1.0 0 0
|
|
EndOverlapCurve=$(CubedCurve) 0.0 1.0 0.0 1.0 1 0
|
|
|
|
AnimType=CycleType
|
|
Start=0.0
|
|
Position=0.0
|
|
Anim=$(FallBackward)
|
|
|
|
[FallBackwardState::StandState]
|
|
TransitionStart=0.0
|
|
PlayOldStateTill=0.0
|
|
StartNewState=0.6
|
|
OverrideNewStatePosition=default
|
|
StartOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 0 0
|
|
EndOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 1 0
|
|
|
|
AnimType=CycleType
|
|
Start=0.0
|
|
Position=0.0
|
|
Anim=$(GetUp)
|
|
|
|
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
[FallLeftState]
|
|
AnimType=PoseType
|
|
Start=0.0
|
|
Position=1.0
|
|
Anim=$(FallLeft)
|
|
|
|
[StandState::FallLeftState]
|
|
TransitionStart=any
|
|
PlayOldStateTill=0.0
|
|
StartNewState=1.0
|
|
OverrideNewStatePosition=default
|
|
StartOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 0 0
|
|
EndOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 1 0
|
|
|
|
AnimType=CycleType
|
|
Start=0.0
|
|
Position=0.0
|
|
Anim=$(FallLeft)
|
|
|
|
[::FallLeftState]
|
|
TransitionStart=any
|
|
PlayOldStateTill=0.2
|
|
StartNewState=1.0
|
|
OverrideNewStatePosition=default
|
|
StartOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 0 0
|
|
EndOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 1 0
|
|
|
|
AnimType=CycleType
|
|
Start=0.0
|
|
Position=0.0
|
|
Anim=$(FallLeft)
|
|
|
|
[FallLeftState::StandState]
|
|
TransitionStart=0.0
|
|
PlayOldStateTill=0.0
|
|
StartNewState=0.6
|
|
OverrideNewStatePosition=default
|
|
StartOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 0 0
|
|
EndOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 1 0
|
|
|
|
AnimType=CycleType
|
|
Start=0.0
|
|
Position=0.0
|
|
Anim=$(GetUp)
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
[FallRightState]
|
|
AnimType=PoseType
|
|
Start=0.0
|
|
Position=1.0
|
|
Anim=$(FallRight)
|
|
|
|
[StandState::FallRightState]
|
|
TransitionStart=any
|
|
PlayOldStateTill=0.0
|
|
StartNewState=1.0
|
|
OverrideNewStatePosition=default
|
|
StartOverlapCurve=$(CubedCurve) 0.0 1.0 0.0 1.0 0 0
|
|
EndOverlapCurve=$(CubedCurve) 0.0 1.0 0.0 1.0 1 0
|
|
|
|
AnimType=CycleType
|
|
Start=0.0
|
|
Position=0.0
|
|
Anim=$(FallRight)
|
|
|
|
[::FallRightState]
|
|
TransitionStart=any
|
|
PlayOldStateTill=0.2
|
|
StartNewState=1.0
|
|
OverrideNewStatePosition=default
|
|
StartOverlapCurve=$(CubedCurve) 0.0 1.0 0.0 1.0 0 0
|
|
EndOverlapCurve=$(CubedCurve) 0.0 1.0 0.0 1.0 1 0
|
|
|
|
AnimType=CycleType
|
|
Start=0.0
|
|
Position=0.0
|
|
Anim=$(FallRight)
|
|
|
|
[FallRightState::StandState]
|
|
TransitionStart=0.0
|
|
PlayOldStateTill=0.0
|
|
StartNewState=0.6
|
|
OverrideNewStatePosition=default
|
|
StartOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 0 0
|
|
EndOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 1 0
|
|
|
|
AnimType=CycleType
|
|
Start=0.0
|
|
Position=0.0
|
|
Anim=$(GetUpRight)
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
|
|
[PowerDownState]
|
|
AnimType=FullHeightPoseHolderType
|
|
Start=0.0
|
|
Position=0.0
|
|
PitchAttrib=LocalGroundPitch
|
|
RollAttrib=LocalGroundRoll
|
|
UpAnim=$(PowerUpUp)
|
|
DownAnim=$(PowerUpDown)
|
|
EvenAnim=$(PowerUp)
|
|
LeftAnim=$(PowerUpLeft)
|
|
RightAnim=$(PowerUpRight)
|
|
|
|
[StandState::PowerDownState]
|
|
TransitionStart=0.0
|
|
PlayOldStateTill=0.0
|
|
StartNewState=1.0
|
|
OverrideNewStatePosition=default
|
|
StartOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 0 0
|
|
EndOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 1 0
|
|
|
|
AnimType=FullHeightBlenderCycleType
|
|
Start=0.0
|
|
Position=0.0
|
|
SpeedAttrib=CurrentSpeedMPS
|
|
PitchAttrib=LocalGroundPitch
|
|
RollAttrib=LocalGroundRoll
|
|
UpAnim=$(PowerDownUp)
|
|
DownAnim=$(PowerDownDown)
|
|
EvenAnim=$(PowerDown)
|
|
LeftAnim=$(PowerDownLeft)
|
|
RightAnim=$(PowerDownRight)
|
|
|
|
[PowerDownState::StandState]
|
|
TransitionStart=0.0
|
|
PlayOldStateTill=0.0
|
|
StartNewState=1.0
|
|
OverrideNewStatePosition=default
|
|
StartOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 0 0
|
|
EndOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 1 0
|
|
|
|
AnimType=FullHeightBlenderCycleType
|
|
Start=0.0
|
|
Position=0.0
|
|
SpeedAttrib=CurrentSpeedMPS
|
|
PitchAttrib=LocalGroundPitch
|
|
RollAttrib=LocalGroundRoll
|
|
UpAnim=$(PowerUpUp)
|
|
DownAnim=$(PowerUpDown)
|
|
EvenAnim=$(PowerUp)
|
|
LeftAnim=$(PowerUpLeft)
|
|
RightAnim=$(PowerUpRight)
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
|
|
[CrouchState]
|
|
AnimType=FullHeightPoseHolderType
|
|
Start=0.0
|
|
Position=0.0
|
|
PitchAttrib=LocalGroundPitch
|
|
RollAttrib=LocalGroundRoll
|
|
UpAnim=$(SquatUpUp)
|
|
DownAnim=$(SquatUpDown)
|
|
EvenAnim=$(SquatUp)
|
|
LeftAnim=$(SquatUpLeft)
|
|
RightAnim=$(SquatUpRight)
|
|
|
|
|
|
[StandState::CrouchState]
|
|
TransitionStart=0.0
|
|
PlayOldStateTill=0.0
|
|
StartNewState=1.0
|
|
OverrideNewStatePosition=default
|
|
StartOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 0 0
|
|
EndOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 1 0
|
|
|
|
AnimType=FullHeightBlenderCycleType
|
|
Start=0.0
|
|
Position=0.0
|
|
SpeedAttrib=CurrentSpeedMPS
|
|
PitchAttrib=LocalGroundPitch
|
|
RollAttrib=LocalGroundRoll
|
|
UpAnim=$(SquatDownUp)
|
|
DownAnim=$(SquatDownDown)
|
|
EvenAnim=$(SquatDown)
|
|
LeftAnim=$(SquatDownLeft)
|
|
RightAnim=$(SquatDownRight)
|
|
|
|
|
|
|
|
[CrouchState::StandState]
|
|
TransitionStart=0.0
|
|
PlayOldStateTill=0.0
|
|
StartNewState=1.0
|
|
OverrideNewStatePosition=default
|
|
StartOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 0 0
|
|
EndOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 1 0
|
|
|
|
AnimType=FullHeightBlenderCycleType
|
|
Start=0.0
|
|
Position=0.0
|
|
SpeedAttrib=CurrentSpeedMPS
|
|
PitchAttrib=LocalGroundPitch
|
|
RollAttrib=LocalGroundRoll
|
|
UpAnim=$(SquatUpUp)
|
|
DownAnim=$(SquatUpDown)
|
|
EvenAnim=$(SquatUp)
|
|
LeftAnim=$(SquatUpLeft)
|
|
RightAnim=$(SquatUpRight)
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
[TurnLeftState]
|
|
AnimType=FullHeightBlenderCycleType
|
|
carryover=false
|
|
Start=0.0
|
|
Position=0.0
|
|
SpeedAttrib=CurrentSpeedMPS
|
|
PitchAttrib=LocalGroundPitch
|
|
RollAttrib=LocalGroundRoll
|
|
UpAnim=$(TurnLeftUp)
|
|
DownAnim=$(TurnLeftDown)
|
|
EvenAnim=$(TurnLeft)
|
|
LeftAnim=$(TurnLeftLeft)
|
|
RightAnim=$(TurnLeftRight)
|
|
|
|
[TurnRightState]
|
|
AnimType=FullHeightBlenderCycleType
|
|
carryover=false
|
|
Start=0.0
|
|
Position=0.0
|
|
SpeedAttrib=CurrentSpeedMPS
|
|
PitchAttrib=LocalGroundPitch
|
|
RollAttrib=LocalGroundRoll
|
|
UpAnim=$(TurnRightUp)
|
|
DownAnim=$(TurnRightDown)
|
|
EvenAnim=$(TurnRight)
|
|
LeftAnim=$(TurnRightLeft)
|
|
RightAnim=$(TurnRightRight)
|
|
|
|
[LGimpTurnLeftState]
|
|
AnimType=FullHeightBlenderCycleType
|
|
carryover=false
|
|
Start=0.0
|
|
Position=0.0
|
|
SpeedAttrib=CurrentSpeedMPS
|
|
PitchAttrib=LocalGroundPitch
|
|
RollAttrib=LocalGroundRoll
|
|
UpAnim=$(LGimpTurnLeftUp)
|
|
DownAnim=$(LGimpTurnLeftDown)
|
|
EvenAnim=$(LGimpTurnLeft)
|
|
LeftAnim=$(LGimpTurnLeftLeft)
|
|
RightAnim=$(LGimpTurnLeftRight)
|
|
|
|
[LGimpTurnRightState]
|
|
AnimType=FullHeightBlenderCycleType
|
|
carryover=false
|
|
Start=0.0
|
|
Position=0.0
|
|
SpeedAttrib=CurrentSpeedMPS
|
|
PitchAttrib=LocalGroundPitch
|
|
RollAttrib=LocalGroundRoll
|
|
UpAnim=$(LGimpTurnRightUp)
|
|
DownAnim=$(LGimpTurnRightDown)
|
|
EvenAnim=$(LGimpTurnRight)
|
|
LeftAnim=$(LGimpTurnRightLeft)
|
|
RightAnim=$(LGimpTurnRightRight)
|
|
|
|
[RGimpTurnLeftState]
|
|
AnimType=FullHeightBlenderCycleType
|
|
carryover=false
|
|
Start=0.0
|
|
Position=0.0
|
|
SpeedAttrib=CurrentSpeedMPS
|
|
PitchAttrib=LocalGroundPitch
|
|
RollAttrib=LocalGroundRoll
|
|
UpAnim=$(RGimpTurnLeftUp)
|
|
DownAnim=$(RGimpTurnLeftDown)
|
|
EvenAnim=$(RGimpTurnLeft)
|
|
LeftAnim=$(RGimpTurnLeftLeft)
|
|
RightAnim=$(RGimpTurnLeftRight)
|
|
|
|
[RGimpTurnRightState]
|
|
AnimType=FullHeightBlenderCycleType
|
|
carryover=false
|
|
Start=0.0
|
|
Position=0.0
|
|
SpeedAttrib=CurrentSpeedMPS
|
|
PitchAttrib=LocalGroundPitch
|
|
RollAttrib=LocalGroundRoll
|
|
UpAnim=$(RGimpTurnRightUp)
|
|
DownAnim=$(RGimpTurnRightDown)
|
|
EvenAnim=$(RGimpTurnRight)
|
|
LeftAnim=$(RGimpTurnRightLeft)
|
|
RightAnim=$(RGimpTurnRightRight)
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
|
|
[FlyState]
|
|
AnimType=CycleType
|
|
Start=0.0
|
|
Position=0.0
|
|
Anim=$(Fly)
|
|
|
|
[::FlyState]
|
|
TransitionStart=any
|
|
PlayOldStateTill=1.0
|
|
StartNewState=1.0
|
|
OverrideNewStatePosition=default
|
|
StartOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 0 0
|
|
EndOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 1 0
|
|
|
|
AnimType=LerpCycleType
|
|
Start=0.0
|
|
Position=0.0
|
|
LerpTime=0.8
|
|
Anim=$(Fly)
|
|
|
|
[FlyState::ForwardState]
|
|
TransitionStart=any
|
|
PlayOldStateTill=0.19
|
|
StartNewState=0.2
|
|
OverrideNewStatePosition=0.2
|
|
StartOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 0 0
|
|
EndOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 1 0
|
|
|
|
AnimType=CycleType
|
|
Start=0.0
|
|
Position=0.0
|
|
Anim=$(LandForward)
|
|
|
|
|
|
[FlyState::StandState]
|
|
TransitionStart=any
|
|
PlayOldStateTill=0.1
|
|
StartNewState=1.0
|
|
OverrideNewStatePosition=default
|
|
StartOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 0 0
|
|
EndOverlapCurve=$(LinearUpCurve) 0.0 1.0 0.0 1.0 1 0
|
|
|
|
AnimType=FullHeightBlenderCycleType
|
|
Start=0.0
|
|
Position=0.0
|
|
SpeedAttrib=CurrentSpeedMPS
|
|
PitchAttrib=LocalGroundPitch
|
|
RollAttrib=LocalGroundRoll
|
|
UpAnim=$(LandStandUp)
|
|
DownAnim=$(LandStandDown)
|
|
EvenAnim=$(LandStand)
|
|
LeftAnim=$(LandStandLeft)
|
|
RightAnim=$(LandStandRight)
|