Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

200 lines
5.1 KiB
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!Include=Content\ProjectSpecific.include
[GameData]
Class=MechWarrior4::Mech
MechID=$(M_Commando)
TechType=$(Tech_IS)
NameIndex=$(IDS_COMMANDO)
VehicleTonnage=7.000000
MaxVehicleTonnage=25.000000
VehicleTradeValue=3550000
DragoonValue=165
BattleKillBonus=500
BattleDamageRatio=3.25
HeatManager=Subsystems\HeatManager.data
MaxHeat=35
//MaxHeat=27.299999
CanLoadJumpJets=Yes
JumpJetTonnage=2.0
CanLoadECM=Yes
CanLoadBeagle=Yes
CanLoadLightAmp=Yes
CanLoadAMS=Yes
CanLoadLAMS=Yes
CanLoadIFF_Jammer=Yes
//merc:CanLoadEnhancedOptics=No
CanLoadAdvancedGyro=Yes
AdvancedGyroTonnage=0.0
DeathEntityResource=mechs\commando_destroyed\commando_destroyed.data
SecondaryDeathEntityResource=mechs\commando_destroyed\commando_destroyed.data
Cradle=vehicles\jump_cradle\jump_cradle.data
JumpJetEffect=Content\effects\jumpjet\jumpjet.data
CradleDeathEffect=Content\effects\cradle_death\cradle_death.data
CraterName=crater01
//Collision
SolidOBB=commando_Skeleton_SOLID.obb
HierarchicalOBB=commando_Skeleton.obb
Collider=true
CanBeShot=true
//Lighting
VertexLighting=yes
FaceLighting=yes
LookupLighting=yes
LightMapLighting=no
//effects
DropJumpEffect=Content\Effects\JumpJet\DropJump.data
WakeEffectResource=Content\Effects\BoatWake\MechWake.data
MechRamEffect=Content\Effects\Mech_Ram\GenericMechToMech_hit.data
MechGlassRamEffect=Content\Effects\Mech_Ram\GenericMechToGlass_hit.data
CoolantEffectResource=Content\Effects\Coolant\GeneralMech_Coolant.data
DestroyedEffectResource=Content\Effects\MechDeath\MechDeath.data
SecondaryDestroyedEffectResource=Content\Effects\MechDeath\EndMechDeath.data
PartDestructionEffectResource=Content\Effects\MechPart_Destruction\MechPart_Destruction.data
EjectEffectResource=Content\Effects\Eject\GeneralMech_Eject.data
OverHeatEffectResource=Content\effects\heat\overheat.data
FootEffectsFile=Content\Effects\MaterialEffectHolders\Mech_Foot_Large.contents
DefaultFootStepTexture=FootSteps\commando_default
FootStepTexture=FootSteps\commando_snow,Snow
FootStepTexture=FootSteps\commando_dirt,BrownDirt
CageDamageEffect=Content\Effects\Mech_Cage\Mech_Cage_Hit.data
DamageNeededForCageEffect=7.0
LeftJumpJetSiteName=site_lujetport
RightJumpJetSiteName=site_rujetport
JumpJetEffect=Content\Effects\JumpJet\JumpJet.data
InitialJumpJetEffect=Content\Effects\JumpJet\InitialJumpJet.data
//movement
MoveTypeFlag=LEGJUMPMOVETYPE
FullStopTurnRate=120.0
// 180/pi or pi/180
TopSpeedTurnRate=52.0
// 180/pi or pi/180
MaxSpeed=50.0
//MaxSpeed=37.500000
MinMaxSpeed=25.000000
MinSpeed=2.780000
MaxReverseSpeed=-13.500000
MinReverseSpeed=-2.780000
MaxGimpSpeed=10.670000
Acceleration=35.000000
Decceleration=45.000000
MinStandTransitionSpeed=9.108000
ReverseAccelerationMultiplier=0.800000
ReverseDeccelerationMultiplier=0.800000
//animation
AnimationScript=content\mechs\commando\commando.animscript
TiltSpeed=20.000008
TiltDegree=9.000021
PercentageOfSpeedToStartTilt=0.700000
PercentageOfTurnToStartTilt=0.700000
ScaleInternalTiltDegree=0.850000
FootReturnSeconds=0.5
FallAdjustmentSeconds=1.0
GetUpAdjustmentSeconds=1.0
FallAdjustmentDelaySeconds=0.0
GetUpAdjustmentDelaySeconds=1.0
DampenWorldJoint=1.00
DampenRootJoint=0.95
DampenTranslationJoint=0.95
DampenTorsoJoint=0.90
DampenHipJoint=0.95
UndampenWorldJoint=1.00
UndampenRootJoint=1.00
UndampenTranslationJoint=0.10
UndampenTorsoJoint=0.10
UndampenHipJoint=0.40
MinimumDamageForHitAnimation=1
MinimumDamageForInternalHitAnimation=1
TorsoScaleTakeHit=30.000000
HipScaleTakeHit=30.000000
RootScaleTakeHit=30.000000
TorsoHitSpringMotionLimit=45.0
TorsoHitSpringDeceleration=35.0
TorsoHitSpringReturnSpeed=60.0
TorsoHitSpringSpeed=80.0
HipHitSpringMotionLimit=20.0
HipHitSpringDeceleration=15.0
HipHitSpringReturnSpeed=40.0
HipHitSpringSpeed=30.0
RootHitSpringMotionLimit=20.0
RootHitSpringDeceleration=20.0
RootHitSpringReturnSpeed=60.0
RootHitSpringSpeed=40.0
ExternalHitScaleBeamDamage=3.000000
ExternalHitScaleMissileDamage=3.000000
ExternalHitScaleProjectileDamage=3.000000
ExternalHitScaleSplashDamage=0.125000
ExternalHitScaleHeatDamage=0.000000
// Veritcal Rock
InternalHitScaleBeamDamage=3.000000
InternalHitScaleMissileDamage=3.000000
InternalHitScaleProjectileDamage=3.000000
InternalHitScaleSplashDamage=0.00000
InternalHitScaleHeatDamage=0.000000
EyeSpringMotionLimit=20.0 20.0 20.0
EyeSpringConstant=30.0 30.0 30.0
EyeSpringDrag=300.0 300.0 300.0
EyeSpringStopThreshold=30.0 30.0 30.0
// Horizontal Rock
InternalSpinHitScaleBeamDamage=1.000000
InternalSpinHitScaleMissileDamage=3.000000
InternalSpinHitScaleProjectileDamage=2.500000
InternalSpinHitScaleSplashDamage=0.000000
InternalSpinHitScaleHeatDamage=0.000000
SpinForceBeamDamage=0.010000
SpinForceMissileDamage=0.010000
SpinForceProjectileDamage=0.010000
SpinForceSplashDamage=0.000000
SpinForceHeatDamage=0.010000
Shadow={
[shadow]
LightType=Shadow
InnerRadius=4.0
OuterRadius=10.0
BlobDistance=200.0
ShadowMap=ShadowMask
Intensity=0.4
}
//splash
SplashDamageAmount=50.000000
SplashDamageRadius=30.000000
SplashHeatAmount=1.500000