Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

199 lines
4.6 KiB
Plaintext

!Include=Content\ProjectSpecific.include
[GameData]
Class=MechWarrior4::Mech
MechID=$(M_fafnir)
TechType=$(Tech_IS)
NameIndex=$(IDS_fafnir)
VehicleTonnage=21.0
MaxVehicleTonnage=100.0
VehicleTradeValue=12720000
DragoonValue=360
BattleKillBonus=250
BattleDamageRatio=0.99
HeatManager=Subsystems\HeatManager.data
MaxHeat=50
// was 60
CanLoadJumpJets=No
JumpJetTonnage=6.0
CanLoadECM=Yes
CanLoadBeagle=No
CanLoadLightAmp=Yes
CanLoadAMS=No
CanLoadLAMS=Yes
CanLoadIFF_Jammer=Yes
//merc:CanLoadEnhancedOptics=Yes
CanLoadAdvancedGyro=Yes
AdvancedGyroTonnage=0.0
DeathEntityResource=Mechs\fafnir_Destroyed\fafnir_Destroyed.data
SecondaryDeathEntityResource=Mechs\fafnir_Destroyed\fafnir_Destroyed.data
Cradle=vehicles\jump_cradle\jump_cradle.data
JumpJetEffect=Content\Effects\JumpJet\JumpJet.data
CradleDeathEffect=content\Effects\Cradle_Death\Cradle_Death.data
CraterName=crater01
//Collision
SolidOBB=fafnir_Skeleton_SOLID.obb
HierarchicalOBB=fafnir_Skeleton.obb
Collider=true
CanBeShot=true
//Lighting
VertexLighting=yes
FaceLighting=yes
LookupLighting=yes
LightMapLighting=no
//effects
DropJumpEffect=Content\Effects\JumpJet\DropJump.data
WakeEffectResource=Content\Effects\BoatWake\MechWake.data
MechRamEffect=Content\Effects\Mech_Ram\GenericMechToMech_hit.data
MechGlassRamEffect=Content\Effects\Mech_Ram\GenericMechToGlass_hit.data
CoolantEffectResource=Content\Effects\Coolant\GeneralMech_Coolant.data
DestroyedEffectResource=Content\Effects\MechDeath\MechDeath.data
SecondaryDestroyedEffectResource=Content\Effects\MechDeath\EndMechDeath.data
PartDestructionEffectResource=Content\Effects\MechPart_Destruction\MechPart_Destruction.data
EjectEffectResource=Content\Effects\Eject\GeneralMech_Eject.data
OverHeatEffectResource=Content\effects\heat\overheat.data
FootEffectsFile=Content\Effects\MaterialEffectHolders\Mech_Foot_Large.contents
DefaultFootStepTexture=FootSteps\Fafnir_default
FootStepTexture=FootSteps\Fafnir_snow,Snow
FootStepTexture=FootSteps\Fafnir_dirt,BrownDirt
CageDamageEffect=Content\Effects\Mech_Cage\Mech_Cage_Hit.data
DamageNeededForCageEffect=7.0
//movement
MoveTypeFlag=LEGMOVETYPE
FullStopTurnRate=50.0
TopSpeedTurnRate=25.0
MaxSpeed=50.00
//MaxSpeed=21.28
MinMaxSpeed=11.94
MinSpeed=2.78
MaxReverseSpeed=-7.36
MinReverseSpeed=-2.78
MaxGimpSpeed=4.91
Acceleration=2.00
Decceleration=3.00
MinStandTransitionSpeed=6.607
ReverseAccelerationMultiplier=0.8
ReverseDeccelerationMultiplier=0.8
//animation
AnimationScript=Content\Mechs\fafnir\fafnir.animscript
TiltSpeed=20.0
TiltDegree=9.0
PercentageOfSpeedToStartTilt=0.7
PercentageOfTurnToStartTilt=0.7
ScaleInternalTiltDegree=0.85
FootReturnSeconds=0.5
FallAdjustmentSeconds=1.0
GetUpAdjustmentSeconds=1.0
FallAdjustmentDelaySeconds=0.0
GetUpAdjustmentDelaySeconds=1.0
DampenWorldJoint=1.0
DampenRootJoint=0.95
DampenTranslationJoint=0.95
DampenTorsoJoint=0.9
DampenHipJoint=0.95
UndampenWorldJoint=1.0
UndampenRootJoint=1.0
UndampenTranslationJoint=0.1
UndampenTorsoJoint=0.1
UndampenHipJoint=0.4
MinimumDamageForHitAnimation=4
MinimumDamageForInternalHitAnimation=4
TorsoScaleTakeHit=30
HipScaleTakeHit=30
RootScaleTakeHit=30
TorsoHitSpringMotionLimit=45.0
TorsoHitSpringDeceleration=35.0
TorsoHitSpringReturnSpeed=60.0
TorsoHitSpringSpeed=80.0
HipHitSpringMotionLimit=20.0
HipHitSpringDeceleration=15.0
HipHitSpringReturnSpeed=40.0
HipHitSpringSpeed=30.0
RootHitSpringMotionLimit=20.0
RootHitSpringDeceleration=20.0
RootHitSpringReturnSpeed=60.0
RootHitSpringSpeed=40.0
ExternalHitScaleBeamDamage=3.0
ExternalHitScaleMissileDamage=3.0
ExternalHitScaleProjectileDamage=3.0
ExternalHitScaleSplashDamage=0.125
ExternalHitScaleHeatDamage=0.0
InternalHitScaleBeamDamage=3.0
InternalHitScaleMissileDamage=3.0
InternalHitScaleProjectileDamage=3.0
InternalHitScaleSplashDamage=0.0
InternalHitScaleHeatDamage=0.0
EyeSpringMotionLimit=20.0 20.0 20.0
EyeSpringConstant=30.0 30.0 30.0
EyeSpringDrag=300.0 300.0 300.0
EyeSpringStopThreshold=30.0 30.0 30.0
InternalSpinHitScaleBeamDamage=1.0
InternalSpinHitScaleMissileDamage=3.0
InternalSpinHitScaleProjectileDamage=2.5
InternalSpinHitScaleSplashDamage=0.0
InternalSpinHitScaleHeatDamage=0.0
SpinForceBeamDamage=0.01
SpinForceMissileDamage=0.01
SpinForceProjectileDamage=0.01
//SpinForceSplashDamage=0.01
SpinForceSplashDamage=0.0
SpinForceHeatDamage=0.01
Shadow={
[shadow]
LightType=Shadow
InnerRadius=4.0
OuterRadius=10.0
BlobDistance=200.0
ShadowMap=ShadowMask
Intensity=0.4
}
//splash
SplashDamageAmount=200
SplashDamageRadius=30
SplashHeatAmount=5.4