Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
9 lines
217 B
Plaintext
9 lines
217 B
Plaintext
!include = Content\Subsystems\HeatSink.defines
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[GameData]
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Class=Mechwarrior4::Engine
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TotalCritLocations=2
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NumHeatSinks=10
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TonsPerUpgrade=0.01
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// was 1.0
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MPSPerUpgrade=1.39
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HeatSinkEfficiency=$(SINK_EFFICIENCY) |