Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
18 lines
367 B
Plaintext
18 lines
367 B
Plaintext
[gargoyle]
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Model=gargoyle.data
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ExecutionState=NeverExecuteState
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Armature=gargoyle.contents
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Subsystems=gargoyle.subsystems
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DamageObjects=gargoyle.damage
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Alignment=Player
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CollideeType=Zone
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CollisionMask=-1
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CurrentHeat=0
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CurrentCoolant=144.199997
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MaxCoolant=144.199997
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DoesHaveInstanceName=yes
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PowerRating=80
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ArmorRating=76
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SpeedRating=86
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HeatRating=38
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