Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
19 lines
466 B
Plaintext
19 lines
466 B
Plaintext
!include = Content\Defines\MechTorso.defines
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[GameData]
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Class=MechWarrior4::Torso
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TotalCritLocations=2
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TwistJointName=joint_torsobelow
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PitchJointName=joint_hipbelow
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LeftArmJointName=joint_lgunabove
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RightArmJointName=joint_rgunabove
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EyeJointName=site_eyepoint
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ArmRatioAngle=$(NORMAL_RATIO)
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TwistSpeed=$(QUICK_TSPEED)
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PitchSpeed=$(NORMAL_PSPEED)
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TwistRadius=$(NORMAL_TRADIUS)
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PitchRadius=$(WIDE_PRADIUS)
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CageJointName=joint_cage
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CageRatioAngle=0.5 |