Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
20 lines
337 B
Plaintext
20 lines
337 B
Plaintext
[hunchback]
|
|
Model=hunchback.data
|
|
ExecutionState=NeverExecuteState
|
|
Armature=hunchback.contents
|
|
Subsystems=hunchback.subsystems
|
|
DamageObjects=hunchback.damage
|
|
Alignment=Player
|
|
CurrentHeat=0
|
|
CurrentCoolant=20
|
|
MaxCoolant=20
|
|
// was 100
|
|
DoesHaveInstanceName=yes
|
|
PowerRating=38
|
|
ArmorRating=52
|
|
SpeedRating=64
|
|
HeatRating=63
|
|
|
|
|
|
|