Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
21 lines
395 B
Plaintext
21 lines
395 B
Plaintext
[shadowcat]
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Model=shadowcat.data
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ExecutionState=NeverExecuteState
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Armature=shadowcat.contents
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Subsystems=shadowcat.subsystems
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DamageObjects=shadowcat.damage
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Alignment=Player
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CollideeType=Zone
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//CollisionCallback=true
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CollisionMask=-1
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CurrentHeat=0
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CurrentCoolant=20
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MaxCoolant=20
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// was 80
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DoesHaveInstanceName=yes
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PowerRating=51
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ArmorRating=48
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SpeedRating=73
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HeatRating=74
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