Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
18 lines
377 B
Plaintext
18 lines
377 B
Plaintext
[shadowhawk]
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Model=shadowhawk.data
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ExecutionState=NeverExecuteState
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Armature=shadowhawk.contents
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Subsystems=shadowhawk.subsystems
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DamageObjects=shadowhawk.damage
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Alignment=Player
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CollideeType=Zone
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CollisionMask=-1
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CurrentHeat=0
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CurrentCoolant=100.800003
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MaxCoolant=100.800003
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DoesHaveInstanceName=yes
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PowerRating=55
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ArmorRating=53
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SpeedRating=64
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HeatRating=55
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