Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

198 lines
5.1 KiB
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!Include=Content\ProjectSpecific.include
[GameData]
Class=MechWarrior4::Mech
MechID=$(M_strider)
TechType=$(Tech_IS)
NameIndex=$(IDS_strider)
VehicleTonnage=11.000000
MaxVehicleTonnage=40.000000
VehicleTradeValue=5800000
DragoonValue=40
BattleKillBonus=410
BattleDamageRatio=2.20
HeatManager=Subsystems\HeatManager.data
MaxHeat=28.299999
CanLoadJumpJets=No
JumpJetTonnage=3.0
CanLoadECM=No
CanLoadBeagle=Yes
CanLoadLightAmp=No
CanLoadAMS=No
CanLoadLAMS=Yes
CanLoadIFF_Jammer=Yes
//merc:CanLoadEnhancedOptics=No
CanLoadAdvancedGyro=No
AdvancedGyroTonnage=1.0
DeathEntityResource=mechs\strider_destroyed\strider_destroyed.data
SecondaryDeathEntityResource=mechs\strider_destroyed\strider_destroyed.data
Cradle=vehicles\jump_cradle\jump_cradle.data
JumpJetEffect=Content\effects\jumpjet\jumpjet.data
CradleDeathEffect=Content\effects\cradle_death\cradle_death.data
CraterName=crater01
//Collision
SolidOBB=strider_Skeleton_SOLID.obb
HierarchicalOBB=strider_Skeleton.obb
Collider=true
CanBeShot=true
//Lighting
VertexLighting=yes
FaceLighting=yes
LookupLighting=yes
LightMapLighting=no
//effects
DropJumpEffect=Content\Effects\JumpJet\DropJump.data
WakeEffectResource=Content\Effects\BoatWake\MechWake.data
MechRamEffect=Content\Effects\Mech_Ram\GenericMechToMech_hit.data
MechGlassRamEffect=Content\Effects\Mech_Ram\GenericMechToGlass_hit.data
CoolantEffectResource=Content\Effects\Coolant\GeneralMech_Coolant.data
DestroyedEffectResource=Content\Effects\MechDeath\MechDeath.data
SecondaryDestroyedEffectResource=Content\Effects\MechDeath\EndMechDeath.data
PartDestructionEffectResource=Content\Effects\MechPart_Destruction\MechPart_Destruction.data
EjectEffectResource=Content\Effects\Eject\GeneralMech_Eject.data
OverHeatEffectResource=Content\effects\heat\overheat.data
FootEffectsFile=Content\Effects\MaterialEffectHolders\Mech_Foot_Large.contents
DefaultFootStepTexture=FootSteps\strider_default
FootStepTexture=FootSteps\strider_snow,Snow
FootStepTexture=FootSteps\strider_dirt,BrownDirt
CageDamageEffect=Content\Effects\Mech_Cage\Mech_Cage_Hit.data
DamageNeededForCageEffect=7.0
LeftJumpJetSiteName=site_lujetport
RightJumpJetSiteName=site_rujetport
JumpJetEffect=Content\Effects\JumpJet\JumpJet.data
InitialJumpJetEffect=Content\Effects\JumpJet\InitialJumpJet.data
//movement
MoveTypeFlag=LEGJUMPMOVETYPE
FullStopTurnRate=120.0
// 180/pi or pi/180
TopSpeedTurnRate=75.6
// 180/pi or pi/180
MaxSpeed=31.111111
MinMaxSpeed=22.777779
MinSpeed=2.780000
MaxReverseSpeed=-15.500000
MinReverseSpeed=-2.780000
MaxGimpSpeed=7.670000
Acceleration=17.590000
Decceleration=26.389999
MinStandTransitionSpeed=7.108000
ReverseAccelerationMultiplier=0.800000
ReverseDeccelerationMultiplier=0.800000
//animation
AnimationScript=content\mechs\ryoken\ryoken.animscript
TiltSpeed=20.000008
TiltDegree=9.000021
PercentageOfSpeedToStartTilt=0.700000
PercentageOfTurnToStartTilt=0.700000
ScaleInternalTiltDegree=0.850000
FootReturnSeconds=0.5
FallAdjustmentSeconds=1.0
GetUpAdjustmentSeconds=1.0
FallAdjustmentDelaySeconds=0.0
GetUpAdjustmentDelaySeconds=1.0
DampenWorldJoint=1.00
DampenRootJoint=0.95
DampenTranslationJoint=0.95
DampenTorsoJoint=0.90
DampenHipJoint=0.95
UndampenWorldJoint=1.00
UndampenRootJoint=1.00
UndampenTranslationJoint=0.10
UndampenTorsoJoint=0.10
UndampenHipJoint=0.40
MinimumDamageForHitAnimation=2.00
MinimumDamageForInternalHitAnimation=1.00
TorsoScaleTakeHit=30.000000
HipScaleTakeHit=30.000000
RootScaleTakeHit=30.000000
TorsoHitSpringMotionLimit=44.999991
TorsoHitSpringDeceleration=34.999986
TorsoHitSpringReturnSpeed=60.000030
TorsoHitSpringSpeed=79.999978
HipHitSpringMotionLimit=20.000008
HipHitSpringDeceleration=14.999978
HipHitSpringReturnSpeed=40.000016
HipHitSpringSpeed=30.000015
RootHitSpringMotionLimit=20.000008
RootHitSpringDeceleration=20.000008
RootHitSpringReturnSpeed=60.000030
RootHitSpringSpeed=40.000016
ExternalHitScaleBeamDamage=3.000000
ExternalHitScaleMissileDamage=3.000000
ExternalHitScaleProjectileDamage=3.000000
ExternalHitScaleSplashDamage=0.125000
ExternalHitScaleHeatDamage=0.000000
// Veritcal Rock
InternalHitScaleBeamDamage=1.000000
InternalHitScaleMissileDamage=15.000000
InternalHitScaleProjectileDamage=3.000000
InternalHitScaleSplashDamage=0.250000
InternalHitScaleHeatDamage=0.000000
EyeSpringMotionLimit=20.0 20.0 20.0
EyeSpringConstant=30.0 30.0 30.0
EyeSpringDrag=300.0 300.0 300.0
EyeSpringStopThreshold=30.0 30.0 30.0
// Horizontal Rock
InternalSpinHitScaleBeamDamage=1.000000
InternalSpinHitScaleMissileDamage=3.000000
InternalSpinHitScaleProjectileDamage=2.500000
InternalSpinHitScaleSplashDamage=0.400000
InternalSpinHitScaleHeatDamage=0.000000
SpinForceBeamDamage=0.010000
SpinForceMissileDamage=0.010000
SpinForceProjectileDamage=0.010000
SpinForceSplashDamage=0.010000
SpinForceHeatDamage=0.010000
Shadow={
[shadow]
LightType=Shadow
InnerRadius=4.0
OuterRadius=10.0
BlobDistance=200.0
ShadowMap=ShadowMask
Intensity=0.4
}
//splash
SplashDamageAmount=40.000000
SplashDamageRadius=18.969999
SplashHeatAmount=2.400000