Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
60 lines
1.6 KiB
Plaintext
60 lines
1.6 KiB
Plaintext
[gamedata]
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class=MechWarrior4::MWMission
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cull=NeverCull
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collider=no
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canbewalkedon=no
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canbeshot=no
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watersurface=no
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obbcollides=yes
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generalfogstart=100.00
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generalfogend=625.00
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generalfogdensity=0.00
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lightfogstart=100.00
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lightfogend=800.00
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lightfogdensity=1.00
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customfogstart=100.00
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customfogend=800.00
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customfogdensity=1.00
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fogcolor=0.59 0.49 0.32 1.00
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generalfogstartunderwater=100.00
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generalfogendunderwater=1000.00
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generalfogdensityunderwater=0.00
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lightfogstartunderwater=100.00
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lightfogendunderwater=1000.00
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lightfogdensityunderwater=1.00
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customfogstartunderwater=100.00
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customfogendunderwater=1000.00
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customfogdensityunderwater=1.00
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fogcolorunderwater=0.00 0.00 0.00 1.00
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generalfogstartsmoke=100.00
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generalfogendsmoke=625.00
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generalfogdensitysmoke=0.00
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lightfogstartsmoke=100.00
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lightfogendsmoke=800.00
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lightfogdensitysmoke=1.00
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customfogstartsmoke=100.00
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customfogendsmoke=800.00
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customfogdensitysmoke=1.00
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fogcolorsmoke=0.00 0.00 0.00 1.00
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allowrespawn=no
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weathereffectresource=Content\effects\weathereffects\lightraineffect.data
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allowsearchlights=yes
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allowrunninglights=no
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heightfogstart=0.00
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heightfogend=1.00
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heightfogopacity=0.00
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nearclip=1.00
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farclip=2000.00
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nightgroundcolor=0.42 0.52 0.60 1.00
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cansettime=yes
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nightfogcolor=0.13 0.15 0.18 1.00
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heatsinkefficiency=1.00
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nightweathereffectresource=Content\effects\weathereffects\lightraineffect.data
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waterspecularfactor=345.00
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wateratnightspecularfactor=345.00
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waterspecularpower=32
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wateratnightspecularpower=32
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isnightmission=no
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lights=missions\coliseum\coliseum.lights
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nightlights=missions\coliseum\coliseumnight.lights
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