Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
14 lines
440 B
Plaintext
14 lines
440 B
Plaintext
[coliseum]
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model=missions\coliseum\coliseum.data
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map=maps\colsm01\colsm01.instance
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props=missions\coliseum\coliseum.contents
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sky=skies\colsm01_sky\colsm01_sky.erf
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missionbounds=Mission.Bounds
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warningbounds=Warning.Bounds
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nightsky=skies\colsm02_sky\scrub02_night.erf
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executionstate=AlwaysExecuteState
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nametable=coliseum.table
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railgraph=missions\coliseum\coliseumgraph.data
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script=Content\Missions\coliseum\Scripts\coliseum.abl
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