Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
19 lines
510 B
Plaintext
19 lines
510 B
Plaintext
[ambient_light0000]
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LightType=Ambient
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Intensity=3.000000
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Color=0.603922 0.627451 0.639216
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Position=0.000000 0.000000 0.000000
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Direction=0.000000 -0.707107 0.707107
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[lookuplight]
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LightType=LookUp
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Intensity=22.000000
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Color=0.168627 0.137255 0.121569
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Position=0.000000 1.000000 0.000000
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Direction=0.155542 -0.579229 -0.800188
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MapOrigin=1280.000000 0.000000 1280.000000
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MapSize=2 2
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ZoneSize=1280.000000 1280.000000
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ShadowIntensity=0.250000
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MapName=content\missions\coliseum\colsm01_lightmap.raw
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