Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
20 lines
511 B
Plaintext
20 lines
511 B
Plaintext
[lookuplight]
|
|
LightType=LookUp
|
|
Intensity=22.000000
|
|
Color=0.168627 0.137255 0.121569
|
|
Position=0.000000 1.000000 0.000000
|
|
Direction=0.155542 -0.579229 -0.800188
|
|
MapOrigin=1280.000000 0.000000 1280.000000
|
|
MapSize=2 2
|
|
ZoneSize=1280.000000 1280.000000
|
|
ShadowIntensity=0.250000
|
|
MapName=content\missions\coliseum\colsm01_lightmap.raw
|
|
|
|
[ambient_light0000]
|
|
LightType=Ambient
|
|
Intensity=2.000000
|
|
Color=0.243137 0.219608 0.188235
|
|
Position=0.000000 0.000000 0.000000
|
|
Direction=0.000000 0.000000 1.000000
|
|
|