Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
26 lines
713 B
Plaintext
26 lines
713 B
Plaintext
//[lookuplight]
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//LightType=LookUp
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//Intensity=1.000000
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//Color=0.168627 0.176471 0.266667
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//Position=0.000000 0.000000 0.000000
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//Direction=-0.612372 -0.707107 0.353553
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//MapOrigin=1920.000000 0.000000 1920.000000
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//MapSize=2 2
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//ZoneSize=1280.000000 1280.000000
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//ShadowIntensity=0.650000
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//MapName=content\missions\nazca\nazca_lightmap_shadow.raw
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[ambient_light0000]
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LightType=Ambient
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Intensity=7.000000
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Color=0.588235 0.588235 0.588235
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Position=0.000000 0.000000 0.000000
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Direction=0.000000 -0.707107 0.707107
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[infinite_light0001]
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LightType=Infinite
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Intensity=0.000000
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Color=0.094118 0.109804 0.156863
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Position=0.000000 450.000000 -2500.000000
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Direction=0.000000 -0.707107 0.707107
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