Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
14 lines
414 B
Plaintext
14 lines
414 B
Plaintext
[rubble]
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model=missions\rubble\rubble.data
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map=maps\ruin03\ruin03.instance
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props=missions\rubble\rubble.contents
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sky=skies\ruin03_sky\ruin01_sky.erf
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missionbounds=Mission.Bounds
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warningbounds=Warning.Bounds
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nightsky=skies\ruin03_sky\ruin01_night.erf
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executionstate=AlwaysExecuteState
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nametable=rubble.table
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railgraph=missions\rubble\rubblegraph.data
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script=Content\Missions\rubble\Scripts\rubble.abl
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