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2026-06-24 21:28:16 -05:00

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fsm Training01 : integer;
const
#include_ <content\ABLScripts\mwconst.abi>
type
#include_ <content\ABLScripts\mwtype.abi>
var
eternal integer playermech;
static integer cinema_cut;
static integer cinema_timer;
function init;
var
integer i;
code
playermech = getplayervehicle(epl_player0);
cinema_cut = 0;
cinema_timer = gti_Timer_21;
endfunction;
function CheckIfPlayerDied;
code
if (isdead(playermech)) then
failobjectiveall(9);
endif;
endfunction;
state startState;
code
//SetMissionBounds(ena_Nav_Section1A,ena_Nav_Section1B);
//playsound(eso_start);
//setactivationdistance(6800);
//trans opening;
trans Part01_Opening;
endstate;
state deadState;
code
endstate;
state Part01_Opening;
code
if (cinemaskip) then
// intentionally left blank -- no skipping the cinemas!
endif;
switch (cinema_cut)
case 0:
CinemaStart;
SetCompositingEnabled(false);
StartTimer(cinema_timer);
SetActiveCamera(eca_CameraShip_Opening1);
FadeToBlack(0.0);
FadeFromBlack(3.0);
cinema_cut = cinema_cut + 1;
endcase;
case 1:
endcase;
case 2:
endcase;
case 3:
endcase;
endswitch;
endstate;
state won;
code
switch cinema_cut
case 0:
endcase;
case 1:
endcase;
endswitch;
endstate;
state lost;
code
switch cinema_cut
case 0:
endcase;
case 1:
endcase;
endswitch;
endstate;
endfsm.