Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
20 lines
534 B
Plaintext
20 lines
534 B
Plaintext
[lookuplight]
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LightType=LookUp
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Intensity=1.000000
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Color=0.537255 0.513726 0.556863
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Position=-1280.000000 -1732.050049 -1280.000000
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Direction=0.640856 -0.707107 -0.298836
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MapOrigin=2560.000000 0.000000 2560.000000
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MapSize=4 4
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ZoneSize=1280.000000 1280.000000
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ShadowIntensity=0.400000
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MapName=content\missions\timberline\timberline_lookup_light.raw
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[ambient_light0000]
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LightType=Ambient
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Intensity=1.000000
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Color=0.266667 0.211765 0.239216
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Position=39.291100 15.000000 13.223500
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Direction=0.000000 0.000000 1.000000
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